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svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=693802
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shadowblur.cpp
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shadowblur.cpp
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/*
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This file is a part of the KDE project
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Copyright © 2006 Zack Rusin <zack@kde.org>
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Copyright © 2006-2007 Fredrik Höglund <fredrik@kde.org>
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The stack blur algorithm was invented by Mario Klingemann
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<mario@quasimondo.com>
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This implementation incorporates performance improvements from
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Anti-Grain Geometry Version 2.4,
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Copyright © Maxim Shemanarev (http://www.antigrain.com)
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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static const quint32 stack_blur8_mul[255] =
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{
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512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
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454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
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482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
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437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
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497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
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320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
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446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
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329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
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505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
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399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
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324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
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268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
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451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
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385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
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332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
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289,287,285,282,280,278,275,273,271,269,267,265,263,261,259
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};
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static const quint32 stack_blur8_shr[255] =
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{
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9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
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17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
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20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
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21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
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21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
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};
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inline static void blurHorizontal(QImage &image, int *stack, int div, int radius)
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{
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int stackpointer;
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int stackstart;
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quint32 * const pixels = reinterpret_cast<quint32 *>(image.bits());
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quint32 pixel;
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int w = image.width();
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int h = image.height();
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int wm = w - 1;
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int mul_sum = stack_blur8_mul[radius];
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int shr_sum = stack_blur8_shr[radius];
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int sum, sum_in, sum_out;
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for (int y = 0; y < h; y++)
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{
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sum = 0;
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sum_in = 0;
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sum_out = 0;
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const int yw = y * w;
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pixel = pixels[yw];
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for (int i = 0; i <= radius; i++)
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{
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stack[i] = qAlpha(pixel);
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sum += stack[i] * (i + 1);
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sum_out += stack[i];
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}
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for (int i = 1; i <= radius; i++)
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{
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pixel = pixels[yw + qMin(i, wm)];
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int *stackpix = &stack[i + radius];
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*stackpix = qAlpha(pixel);
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sum += *stackpix * (radius + 1 - i);
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sum_in += *stackpix;
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}
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stackpointer = radius;
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for (int x = 0, i = yw; x < w; x++)
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{
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pixels[i++] = (((sum * mul_sum) >> shr_sum) << 24) & 0xff000000;
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sum -= sum_out;
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stackstart = stackpointer + div - radius;
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if (stackstart >= div)
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stackstart -= div;
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int *stackpix = &stack[stackstart];
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sum_out -= *stackpix;
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pixel = pixels[yw + qMin(x + radius + 1, wm)];
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*stackpix = qAlpha(pixel);
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sum_in += *stackpix;
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sum += sum_in;
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if (++stackpointer >= div)
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stackpointer = 0;
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stackpix = &stack[stackpointer];
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sum_out += *stackpix;
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sum_in -= *stackpix;
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} // for (x = 0, ...)
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} // for (y = 0, ...)
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}
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inline static void blurVertical(QImage &image, int *stack, int div, int radius)
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{
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quint32 * const pixels = reinterpret_cast<quint32 *>(image.bits());
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int w = image.width();
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int h = image.height();
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int hm = h - 1;
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int mul_sum = stack_blur8_mul[radius];
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int shr_sum = stack_blur8_shr[radius];
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int sum, sum_in, sum_out;
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int stackpointer;
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int stackstart;
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quint32 pixel;
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for (int x = 0; x < w; x++)
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{
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sum = 0;
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sum_in = 0;
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sum_out = 0;
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pixel = pixels[x];
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for (int i = 0; i <= radius; i++)
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{
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stack[i] = qAlpha(pixel);
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sum += stack[i] * (i + 1);
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sum_out += stack[i];
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}
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for (int i = 1; i <= radius; i++)
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{
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pixel = pixels[qMin(i, hm) * w + x];
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int *stackpix = &stack[i + radius];
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*stackpix = qAlpha(pixel);
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sum += *stackpix * (radius + 1 - i);
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sum_in += *stackpix;
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}
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stackpointer = radius;
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for (int y = 0, i = x; y < h; y++, i += w)
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{
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pixels[i] = (((sum * mul_sum) >> shr_sum) << 24) & 0xff000000;
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sum -= sum_out;
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stackstart = stackpointer + div - radius;
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if (stackstart >= div)
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stackstart -= div;
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int *stackpix = &stack[stackstart];
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sum_out -= *stackpix;
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pixel = pixels[qMin(y + radius + 1, hm) * w + x];
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*stackpix = qAlpha(pixel);
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sum_in += *stackpix;
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sum += sum_in;
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if (++stackpointer >= div)
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stackpointer = 0;
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stackpix = &stack[stackpointer];
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sum_out += *stackpix;
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sum_in -= *stackpix;
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} // for (y = 0, ...)
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} // for (x = 0, ...)
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}
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void shadowBlur(QImage &image, int radius)
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{
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if (radius < 1)
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return;
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int div = radius * 2 + 1;
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int *stack = new int[div];
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blurHorizontal(image, stack, div, radius);
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blurVertical(image, stack, div, radius);
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delete [] stack;
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}
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// kate: space-indent on; indent-width 4; replace-tabs on;
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