remove all desktopy stuff from Plasma::Corona. irrelevant to non-desktop apps

svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=789233
This commit is contained in:
Aaron J. Seigo 2008-03-23 17:39:28 +00:00
parent e088dc1348
commit b35c64adc6
2 changed files with 0 additions and 90 deletions

View File

@ -32,13 +32,8 @@
#include <KGlobal>
#include <KLocale>
#include <KMimeType>
#include <KWindowSystem>
#include "containment.h"
#include "dataengine.h"
#include "phase.h"
#include "layouts/layout.h"
#include "widgets/icon.h"
using namespace Plasma;
@ -74,7 +69,6 @@ public:
{
configSyncTimer.setSingleShot(true);
connect(&configSyncTimer, SIGNAL(timeout()), q, SLOT(syncConfig()));
QObject::connect(QApplication::desktop(), SIGNAL(resized(int)), q, SLOT(screenResized(int)));
const int w = 25;
QPixmap tile(w * 2, w * 2);
@ -282,18 +276,6 @@ void Corona::loadApplets(const QString& configName)
containment->flushUpdatedConstraints();
emit containmentAdded(containment);
}
// quick sanity check to ensure we have containments for each screen!
int numScreens = QApplication::desktop()->numScreens();
for (int i = 0; i < numScreens; ++i) {
if (!containmentForScreen(i)) {
//TODO: should we look for containments that aren't asigned but already exist?
Containment* c = addContainment("desktop");
c->setScreen(i);
c->setFormFactor(Plasma::Planar);
c->flushUpdatedConstraints();
}
}
}
d->kioskImmutable = config()->isImmutable();
@ -307,50 +289,6 @@ void Corona::loadApplets(const QString& configName)
void Corona::loadDefaultSetup()
{
//FIXME: implement support for system-wide defaults
QDesktopWidget *desktop = QApplication::desktop();
int numScreens = desktop->numScreens();
kDebug() << "number of screens is" << numScreens;
int topLeftScreen = 0;
QPoint topLeftCorner = desktop->screenGeometry(0).topLeft();
// create a containment for each screen
for (int i = 0; i < numScreens; ++i) {
QRect g = desktop->screenGeometry(i);
kDebug() << " screen " << i << "geometry is" << g;
Containment* c = addContainment("desktop");
c->setScreen(i);
c->setFormFactor(Plasma::Planar);
c->flushUpdatedConstraints();
if (g.x() <= topLeftCorner.x() && g.y() >= topLeftCorner.y()) {
topLeftCorner = g.topLeft();
topLeftScreen = i;
}
}
// make a panel at the bottom
Containment* panel = addContainment("panel");
panel->setScreen(topLeftScreen);
panel->setLocation(Plasma::BottomEdge);
panel->flushUpdatedConstraints();
// some default applets to get a usable UI
panel->addApplet("launcher");
panel->addApplet("tasks");
panel->addApplet("pager");
panel->addApplet("systemtray");
panel->addApplet("notifier");
panel->addApplet("digital-clock");
// trigger an instant layout so we immediately have a proper geometry rather than waiting around
// for the event loop
if (panel->layout()) {
panel->layout()->invalidate();
}
// in case something goes bad during runtime, let's at least save this to disk soonish
scheduleConfigSync();
}
Containment* Corona::containmentForScreen(int screen) const
@ -499,32 +437,6 @@ void Corona::containmentDestroyed(QObject* obj)
}
}
void Corona::screenResized(int screen)
{
bool desktopFound = false;
foreach (Containment *c, d->containments) {
if (c->screen() == screen) {
// trigger a relayout
c->setScreen(screen);
desktopFound = desktopFound ||
c->containmentType() == Containment::DesktopContainment ||
c->containmentType() == Containment::CustomContainment;
}
}
if (desktopFound) {
return;
}
// a new screen appeared. neat.
// FIXME: apparently QDesktopWidget doesn't do the Right Thing when a new screen is plugged in
// at runtime. seems it gets confused and thinks it's all one big screen? need to
// fix this upstream
Containment* c = addContainment("desktop");
c->setScreen(screen);
c->setFormFactor(Plasma::Planar);
}
void Corona::syncConfig()
{
config()->sync();

View File

@ -176,11 +176,9 @@ protected:
void dragEnterEvent(QGraphicsSceneDragDropEvent* event);
void dragLeaveEvent(QGraphicsSceneDragDropEvent* event);
void dragMoveEvent(QGraphicsSceneDragDropEvent* event);
//void contextMenuEvent(QGraphicsSceneContextMenuEvent *contextMenuEvent);
protected Q_SLOTS:
void containmentDestroyed(QObject*);
void screenResized(int);
void syncConfig();
private: