inverse location<->direction enum mapping
svn path=/trunk/KDE/kdelibs/; revision=954611
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21
plasma.cpp
21
plasma.cpp
@ -67,6 +67,27 @@ Direction locationToDirection(Location location)
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return Down;
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}
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Direction locationToInverseDirection(Location location)
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{
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switch (location) {
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case Floating:
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case Desktop:
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case TopEdge:
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case FullScreen:
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//TODO: should we be smarter for floating and planer?
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// perhaps we should take a QRect and/or QPos as well?
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return Up;
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case BottomEdge:
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return Down;
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case LeftEdge:
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return Left;
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case RightEdge:
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return Right;
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}
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return Up;
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}
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QGraphicsView *viewFor(const QGraphicsItem *item)
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{
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if (!item || !item->scene()) {
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11
plasma.h
11
plasma.h
@ -261,10 +261,19 @@ PLASMA_EXPORT qreal scalingFactor(ZoomLevel level);
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* location or to point arrows and other directional items.
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*
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* @param location the location of the container the element will appear in
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* @return the visual direction of the element should be oriented in
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* @return the visual direction the element should be oriented in
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**/
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PLASMA_EXPORT Direction locationToDirection(Location location);
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/**
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* Converts a location to the direction facing it. Handy for figuring out which way to collapse
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* a popup or to point arrows at the item itself.
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*
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* @param location the location of the container the element will appear in
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* @return the visual direction the element should be oriented in
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**/
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PLASMA_EXPORT Direction locationToInverseDirection(Location location);
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/**
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* Returns the most appropriate QGraphicsView for the item.
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*
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