Workaround for deforming animated widget if a new pulse event
was triggered while the animation was running and *before* it was over. For while, it will just ignore the geometry calculus and return (but ideally it should listen for the event emited when the animation is over and then recalculate the geometries). svn path=/trunk/KDE/kdelibs/; revision=1039630
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@ -142,6 +142,17 @@ void PulseAnimation::createAnimation(qreal duration, qreal scale)
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dirty = true;
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} else {
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/* Stop the animation or the widget will be deformed.
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*/
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QAbstractAnimation::State temp = anim->state();
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if (temp == QAbstractAnimation::Running) {
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anim->stop();
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/* TODO: will need to watch stateChanged signal
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* and *then* reset the geometry
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*/
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} else {
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/* TODO: move this to a function */
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*(d->pulseGeometry) = d->under->geometry();
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d->opacityAnimation->setEndValue(0);
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QRectF initial(d->under->geometry());
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@ -150,6 +161,7 @@ void PulseAnimation::createAnimation(qreal duration, qreal scale)
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QRectF end(initial.x() - W, initial.y() - H, initial.width() * scale,
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initial.height() * scale);
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d->geometryAnimation->setEndValue(end);
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}
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}
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