Hypothetically, if you run through the conditions on the if, there's an implicit third branch that isn't matched,
corresponding to the first but with the != changed to a ==. Of course, in practice, I can't see why this would /ever/ happen, but the compiler picked up on it. Hence, to shut the damned thing up and in case I'm wrong, the pointer is now initialised to zero and a Q_ASSERT used to make sure it isn't zero at the point where we try to use it. Quiet compiler, and a modicum more robustness. svn path=/trunk/KDE/kdelibs/; revision=957515
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@ -285,7 +285,7 @@ void VideoWidget::setUsedControls(const Controls controls)
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//kDebug()<<"Setting used controls"<<controls;
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//kDebug()<<"Setting used controls"<<controls;
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QGraphicsLinearLayout *controlsLayout;
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QGraphicsLinearLayout *controlsLayout = 0;
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if (controls != NoControls && d->controlsWidget == 0) {
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if (controls != NoControls && d->controlsWidget == 0) {
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d->controlsWidget = new Plasma::Frame(this);
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d->controlsWidget = new Plasma::Frame(this);
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d->controlsWidget->setFrameShadow(Plasma::Frame::Raised);
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d->controlsWidget->setFrameShadow(Plasma::Frame::Raised);
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@ -306,6 +306,8 @@ void VideoWidget::setUsedControls(const Controls controls)
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return;
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return;
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}
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}
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Q_ASSERT(controlsLayout);
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//empty the layout
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//empty the layout
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while (controlsLayout->count() > 0) {
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while (controlsLayout->count() > 0) {
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controlsLayout->removeAt(0);
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controlsLayout->removeAt(0);
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