diff --git a/layouts/flowlayout.cpp b/layouts/flowlayout.cpp index 9a59fd0e0..7fff7a6d1 100644 --- a/layouts/flowlayout.cpp +++ b/layouts/flowlayout.cpp @@ -26,7 +26,7 @@ #include #include -#include +#include #include "layoutanimator.h" @@ -141,87 +141,97 @@ T qSum(const QList& container) void FlowLayout::relayout() { - QRectF rect = geometry().adjusted(margin(LeftMargin), margin(TopMargin), -margin(RightMargin), -margin(BottomMargin)); + const QRectF rect = geometry().adjusted(margin(LeftMargin), margin(TopMargin), + -margin(RightMargin), -margin(BottomMargin)); - qDebug() << "Flow layout geometry set to " << geometry(); + const qreal space = spacing(); + const qreal rectWidth = rect.width(); + const qreal rectHeight = rect.height(); + const int count = d->items.count(); + //kDebug() << "Flow layout geometry set to " << geometry(); // calculate average size of items - qreal totalWidth = 0; - qreal totalHeight = 0; + qreal colWidth = 0; + qreal rowHeight = 0; + qreal maxItemWidth = 0; + //qreal minItemWidth = 0; + //qreal maxItemHeight = 0; + qreal minItemHeight = 0; + int colCnt = 0; + int rowMax = 0; + int rowCnt = 0; foreach(LayoutItem *item , d->items) { - totalWidth += item->sizeHint().width(); - totalHeight += item->sizeHint().height(); + maxItemWidth = (maxItemWidth < item->maximumSize().width()) ? + item->maximumSize().width() : maxItemWidth; + //minItemWidth = (minItemWidth < item->minimumSize().width()) ? + // item->minimumSize().width() : minItemWidth; + //maxItemHeight = (maxItemHeight < item->maximumSize().height()) ? + // item->maximumSize().height() : maxItemHeight; + minItemHeight = (minItemHeight < item->minimumSize().height()) ? + item->minimumSize().height() : minItemHeight; } - // use the average item width as the column width. - // Also include the spacing either side of each item as part of the - // average width, this provides the spacing between the items and - // also allows some tolerance for small differences in item widths - qreal averageWidth; - if (d->columnWidth == -1) { - averageWidth = totalWidth / d->items.count() + 2*spacing(); + if( minItemHeight != 0) { + rowMax = (int)(rectHeight / (minItemHeight + space) ); } else { - averageWidth = d->columnWidth; + kDebug() << "*************POSSIBLE DIVIDE BY ZERO **************"; } - const int columnCount = (int)(rect.width() / averageWidth); + if( maxItemWidth == 0) { + kDebug() << "*************POSSIBLE DIVIDE BY ZERO **************"; + maxItemWidth = 20; + } + + // try to use the maxwidth if there is room + maxItemWidth += space; + qreal usedSpace = floor( (rectWidth / maxItemWidth ) ) * maxItemWidth; + for(int i = 1; (i <= rowMax) && (colWidth == 0); i++) { + if( i * (usedSpace / maxItemWidth ) >= count) { + colWidth = maxItemWidth; + rowHeight = floor( ((rectHeight - space) / i - space) ); + rowCnt = i; + colCnt = (int)(usedSpace / colWidth); + } + } + + //make items fit in available space + if( colWidth == 0) { + colCnt = (int)ceil((qreal)(count + (count % 2)) / rowMax); + // use floor incase we get into repeating decimal situation (that breaks things..I think) + colWidth = floor(rectWidth / colCnt); + rowCnt = (count + (count % 2)) / colCnt; + rowHeight = floor( ( ( rectHeight - space ) / rowCnt ) - space ); + } + + //kDebug() << "colWidth: " << colWidth << "rowHeight: " << rowHeight + // << "rowCnt: " << rowCnt << "rowMax: " << rowMax << "colCnt: " << colCnt; - int insertColumn = 0; - qreal rowPos = 0; - qreal rowHeight = 0; // lay the items out in left-to-right , top-to-bottom order + int insertColumn = 0; + qreal rowPos = space; foreach(LayoutItem *item , d->items) { - const QSizeF& itemSize = item->sizeHint(); - int columnSpan = (int)ceil(itemSize.width() / averageWidth); - - if ( insertColumn + columnSpan > columnCount ) { - // start a new row + if(insertColumn >= colCnt) { insertColumn = 0; - rowPos += rowHeight + spacing(); + rowPos += (rowHeight + space); } - // qDebug() << "Inserting item at column" << insertColumn - // << "spanning" << columnSpan << "columns" - // << "with offset" << offset; - - - // try to expand the item to fill its allocated number of columns - qreal itemWidth = itemSize.width(); - const qreal idealWidth = columnSpan * averageWidth - spacing(); - if ( itemWidth < idealWidth && - idealWidth < item->maximumSize().width() ) { - itemWidth = idealWidth; - } - - // calculate offset to horizontally center item - qreal offset = (columnSpan * averageWidth) - itemWidth; - if ( insertColumn == 0 ) - offset -= spacing(); - offset /= 2; - - // try to restrict the item width to the available geometry's - // width - if ( itemWidth > rect.width() ) { - itemWidth = qMax(rect.width(),item->minimumSize().width()); - offset = 0; - } - // position the item - const QRectF newGeometry(rect.left() + insertColumn * averageWidth + offset, + const QRectF newGeometry(rect.left() + (insertColumn * colWidth), rect.top() + rowPos, - itemWidth, - itemSize.height()); + colWidth - space, + rowHeight); - rowHeight = qMax(rowHeight,itemSize.height()); - insertColumn += columnSpan; + //kDebug() << "newGeometry: " << newGeometry; + insertColumn++; - if ( animator() ) + if ( animator() ){ animator()->setGeometry( item , newGeometry ); - else + } else { item->setGeometry( newGeometry ); + } } startAnimation();