add properties for animations

svn path=/trunk/KDE/kdelibs/; revision=1038078
This commit is contained in:
Igor Trindade Oliveira 2009-10-20 15:53:53 +00:00
parent fbae18a177
commit cd443a3ff9
2 changed files with 66 additions and 0 deletions

View File

@ -56,6 +56,36 @@ QEasingCurve::Type AbstractAnimation::easingCurveType() const
return d->easingCurve;
}
void AbstractAnimation::setAnimationDirection(AnimationDirection animationDirection)
{
d->animDirection = animationDirection;
}
AnimationDirection AbstractAnimation::animationDirection() const
{
return d->animDirection;
}
void AbstractAnimation::setAnimationDistance(qreal animationDistance)
{
d->animDistance = animationDistance;
}
qreal AbstractAnimation::animationDistance() const
{
return d->animDistance;
}
void AbstractAnimation::setAnimationVisible(bool animationVisible)
{
d->animVisible = animationVisible;
}
bool AbstractAnimation::animationVisible() const
{
return d->animVisible;
}
AnimationPrivate* AbstractAnimation::getAnimationPrivate()
{
return d;

View File

@ -47,6 +47,9 @@ class PLASMA_EXPORT AbstractAnimation : public QObject
Q_OBJECT
Q_PROPERTY(QEasingCurve::Type easingCurveType READ easingCurveType WRITE setEasingCurveType)
Q_PROPERTY(AnimationDirection animationDirection READ animationDirection WRITE setAnimationDirection)
Q_PROPERTY(qreal animationDistance READ animationDistance WRITE setAnimationDistance)
Q_PROPERTY(bool animationVisible READ animationVisible WRITE setAnimationVisible)
public:
@ -75,6 +78,39 @@ public:
*/
QEasingCurve::Type easingCurveType() const;
/**
* Set the animation direction
* @arg animationDirection animation direction
*/
void setAnimationDirection(AnimationDirection animationDirection);
/**
* Get the animation direction
*/
AnimationDirection animationDirection() const;
/**
* Set the animation distance
* @animationDistance animation distance
*/
void setAnimationDistance(qreal animationDistance);
/**
* Get the animation distance
*/
qreal animationDistance() const;
/**
* set the animation visibility
* @arg animationVisible animation visibility
*/
void setAnimationVisible(bool animationVisible);
/**
* get the animation visibility
*/
bool animationVisible() const;
public slots:
/**