Add thumbnailAvailable property to PlasmaCore.WindowThumbnail
This property tells us whether a thumbnail is actually being rendered or it has fallen back to the window icon REVIEW: 120946 BUG: 336524
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@ -65,6 +65,7 @@ WindowThumbnail::WindowThumbnail(QQuickItem *parent)
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, m_xcb(false)
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, m_winId(0)
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, m_paintedSize(QSizeF())
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, m_thumbnailAvailable(false)
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, m_damaged(false)
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, m_depth(0)
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#if HAVE_XCB_COMPOSITE
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@ -151,6 +152,11 @@ qreal WindowThumbnail::paintedHeight() const
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return m_paintedSize.height();
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}
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bool WindowThumbnail::thumbnailAvailable() const
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{
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return m_thumbnailAvailable;
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}
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QSGNode *WindowThumbnail::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData)
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{
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Q_UNUSED(updatePaintNodeData)
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@ -350,6 +356,7 @@ void WindowThumbnail::windowToTexture(WindowTextureNode *textureNode)
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if (m_pixmap == XCB_PIXMAP_NONE) {
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// create above failed
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iconToTexture(textureNode);
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setThumbnailAvailable(false);
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return;
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}
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bool fallbackToIcon = true;
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@ -366,6 +373,7 @@ void WindowThumbnail::windowToTexture(WindowTextureNode *textureNode)
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// just for safety to not crash
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iconToTexture(textureNode);
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}
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setThumbnailAvailable(!fallbackToIcon);
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textureNode->markDirty(QSGNode::DirtyForceUpdate);
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#else
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iconToTexture(textureNode);
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@ -615,4 +623,12 @@ void WindowThumbnail::discardPixmap()
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#endif
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}
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void WindowThumbnail::setThumbnailAvailable(bool thumbnailAvailable)
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{
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if (m_thumbnailAvailable != thumbnailAvailable) {
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m_thumbnailAvailable = thumbnailAvailable;
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emit thumbnailAvailableChanged();
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}
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}
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} // namespace
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@ -78,6 +78,7 @@ class WindowThumbnail : public QQuickItem, public QAbstractNativeEventFilter
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Q_PROPERTY(uint winId READ winId WRITE setWinId NOTIFY winIdChanged)
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Q_PROPERTY(qreal paintedWidth READ paintedWidth NOTIFY paintedSizeChanged)
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Q_PROPERTY(qreal paintedHeight READ paintedHeight NOTIFY paintedSizeChanged)
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Q_PROPERTY(bool thumbnailAvailable READ thumbnailAvailable NOTIFY thumbnailAvailableChanged)
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public:
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WindowThumbnail(QQuickItem *parent = 0);
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@ -90,10 +91,12 @@ public:
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qreal paintedWidth() const;
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qreal paintedHeight() const;
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bool thumbnailAvailable() const;
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Q_SIGNALS:
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void winIdChanged();
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void paintedSizeChanged();
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void thumbnailAvailableChanged();
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private:
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void iconToTexture(WindowTextureNode *textureNode);
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@ -102,9 +105,12 @@ private:
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void stopRedirecting();
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void resetDamaged();
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void discardPixmap();
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void setThumbnailAvailable(bool thumbnailAvailable);
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bool m_xcb;
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uint32_t m_winId;
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QSizeF m_paintedSize;
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bool m_thumbnailAvailable;
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bool m_damaged;
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int m_depth;
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#if HAVE_XCB_COMPOSITE
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