touch specific tool button
on touch when a tool button doesn't have text and isn't flat, make it round
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@ -67,7 +67,6 @@ install(FILES qml/TextArea.qml DESTINATION ${PLUGIN_INSTALL_DIR}/platformimports
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install(FILES qml/TextField.qml DESTINATION ${PLUGIN_INSTALL_DIR}/platformimports/touch/org/kde/plasma/components)
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install(FILES qml/TextField.qml DESTINATION ${PLUGIN_INSTALL_DIR}/platformimports/touch/org/kde/plasma/components)
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install(FILES qml/ToolBarLayout.qml DESTINATION ${PLUGIN_INSTALL_DIR}/platformimports/touch/org/kde/plasma/components)
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install(FILES qml/ToolBarLayout.qml DESTINATION ${PLUGIN_INSTALL_DIR}/platformimports/touch/org/kde/plasma/components)
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install(FILES qml/ToolBar.qml DESTINATION ${PLUGIN_INSTALL_DIR}/platformimports/touch/org/kde/plasma/components)
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install(FILES qml/ToolBar.qml DESTINATION ${PLUGIN_INSTALL_DIR}/platformimports/touch/org/kde/plasma/components)
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install(FILES qml/ToolButton.qml DESTINATION ${PLUGIN_INSTALL_DIR}/platformimports/touch/org/kde/plasma/components)
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#install platform overrides
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#install platform overrides
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@ -0,0 +1,247 @@
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/*
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* Copyright (C) 2011 by Daker Fernandes Pinheiro <dakerfp@gmail.com>
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* Copyright (C) 2011 by Marco Martin <mart@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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import QtQuick 1.1
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import org.kde.plasma.core 0.1 as PlasmaCore
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Item {
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id: button
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// Commmon API
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property bool flat: true
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property bool checked: false
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property bool checkable: false
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property alias pressed: mouse.pressed
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property alias text: label.text
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property alias iconSource: icon.source
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property alias font: label.font
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signal clicked()
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onFlatChanged: {
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delegate.opacity = 1
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}
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implicitWidth: {
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if (label.paintedWidth == 0) {
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return implicitHeight
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} else {
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return Math.max(theme.defaultFont.mSize.width*12, icon.width + label.paintedWidth + delegate.margins.left + delegate.margins.right) + ((icon.valid) ? delegate.margins.left : 0)
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}
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}
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implicitHeight: Math.max(theme.defaultFont.mSize.height*1.6, Math.max(icon.height, label.paintedHeight) + delegate.margins.top/2 + delegate.margins.bottom/2)
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// TODO: needs to define if there will be specific graphics for
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// disabled buttons
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opacity: enabled ? 1.0 : 0.5
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Keys.onSpacePressed: internal.pressButton()
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Keys.onReturnPressed: internal.pressButton()
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Keys.onReleased: {
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if (event.key == Qt.Key_Space ||
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event.key == Qt.Key_Return)
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internal.releaseButton()
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}
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onActiveFocusChanged: {
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if (activeFocus) {
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shadow.state = "focus"
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} else if (checked) {
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shadow.state = "hidden"
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} else {
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shadow.state = "shadow"
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}
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}
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QtObject {
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id: internal
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property bool userPressed: false
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function pressButton()
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{
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userPressed = true
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}
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function releaseButton()
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{
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userPressed = false
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if (!button.enabled) {
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return
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}
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if (button.checkable) {
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button.checked = !button.checked
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}
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button.clicked()
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button.forceActiveFocus()
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}
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}
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Loader {
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id: delegate
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anchors.fill:parent
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property QtObject margins: item.margins
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sourceComponent: {
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if (label.paintedWidth == 0 && !flat) {
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return roundButtonComponent
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} else {
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return buttonComponent
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}
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}
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}
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Component {
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id: buttonComponent
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Item {
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anchors.fill: parent
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property alias margins: surface.margins
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ButtonShadow {
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id: shadow
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anchors.fill: parent
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visible: !flat
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state: (internal.userPressed || checked) ? "hidden" : "shadow"
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}
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PlasmaCore.FrameSvgItem {
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id: surface
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anchors.fill: parent
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imagePath: "widgets/button"
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prefix: (internal.userPressed || checked) ? "pressed" : "normal"
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//internal: if there is no hover status, don't paint on mouse over in touchscreens
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opacity: (internal.userPressed || checked || !flat || (shadow.hasOverState && mouse.containsMouse)) ? 1 : 0
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Behavior on opacity {
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PropertyAnimation { duration: 250 }
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}
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}
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}
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}
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Component {
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id: roundButtonComponent
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Item {
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anchors.fill: parent
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property QtObject margins: QtObject {
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property int left: 16
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property int top: 16
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property int right: 16
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property int bottom: 16
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}
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RoundShadow {
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anchors.fill: parent
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state: (internal.userPressed || checked) ? "hidden" : "shadow"
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}
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PlasmaCore.Svg {
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id: buttonSvg
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imagePath: "widgets/actionbutton"
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}
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PlasmaCore.SvgItem {
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id: buttonItem
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svg: buttonSvg
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elementId: (internal.userPressed || checked) ? "pressed" : "normal"
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width: parent.height
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height: width
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}
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}
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}
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Item {
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anchors {
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fill: parent
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leftMargin: delegate.margins.left
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topMargin: delegate.margins.top
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rightMargin: delegate.margins.right
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bottomMargin: delegate.margins.bottom
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}
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IconLoader {
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id: icon
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anchors {
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verticalCenter: parent.verticalCenter
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left: label.text ? parent.left : undefined
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horizontalCenter: label.text ? undefined : parent.horizontalCenter
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}
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}
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Text {
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id: label
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//FIXME: why this is needed?
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onPaintedWidthChanged: {
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icon.anchors.horizontalCenter = label.paintedWidth > 0 ? undefined : icon.parent.horizontalCenter
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icon.anchors.left = label.paintedWidth > 0 ? icon.parent.left : undefined
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}
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anchors {
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top: parent.top
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bottom: parent.bottom
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left: icon.valid ? icon.right : parent.left
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right: parent.right
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}
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font.capitalization: theme.defaultFont.capitalization
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font.family: theme.defaultFont.family
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font.italic: theme.defaultFont.italic
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font.letterSpacing: theme.defaultFont.letterSpacing
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font.pointSize: theme.defaultFont.pointSize
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font.strikeout: theme.defaultFont.strikeout
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font.underline: theme.defaultFont.underline
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font.weight: theme.defaultFont.weight
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font.wordSpacing: theme.defaultFont.wordSpacing
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color: theme.buttonTextColor
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horizontalAlignment: icon.valid ? Text.AlignLeft : Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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}
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}
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MouseArea {
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id: mouse
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anchors.fill: parent
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hoverEnabled: true
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onPressed: internal.pressButton();
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onReleased: internal.releaseButton();
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onEntered: {
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if (!flat) {
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shadow.state = "hover"
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}
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}
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onExited: {
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if (!flat) {
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if (button.activeFocus) {
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shadow.state = "focus"
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} else if (checked) {
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shadow.state = "hidden"
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} else {
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shadow.state = "shadow"
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}
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}
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}
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}
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}
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