Add precision to fading material core frag shader
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@ -2,9 +2,9 @@
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in highp vec2 v_coord;
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out vec4 fragColor;
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uniform sampler2D u_src;
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uniform vec4 u_src_rect;
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uniform highp vec4 u_src_rect;
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uniform sampler2D u_target;
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uniform vec4 u_target_rect;
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uniform highp vec4 u_target_rect;
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uniform highp float u_transitionProgress;
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uniform lowp float qt_Opacity;
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void main() {
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