Add precision to fading material core frag shader

This commit is contained in:
David Edmundson 2018-03-12 14:30:23 +00:00
parent a791fb3bb7
commit d196823f59

View File

@ -2,9 +2,9 @@
in highp vec2 v_coord;
out vec4 fragColor;
uniform sampler2D u_src;
uniform vec4 u_src_rect;
uniform highp vec4 u_src_rect;
uniform sampler2D u_target;
uniform vec4 u_target_rect;
uniform highp vec4 u_target_rect;
uniform highp float u_transitionProgress;
uniform lowp float qt_Opacity;
void main() {