use correct precision
svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=739895
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10
animator.cpp
10
animator.cpp
@ -1,6 +1,6 @@
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/*
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* Copyright 2007 Aaron Seigo <aseigo@kde.org>
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* 2007 Alexis Ménard <darktears31@gmail.com>
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* 2007 Alexis Ménard <darktears31@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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@ -111,16 +111,16 @@ void Animator::frameAppear(qreal frame, QGraphicsItem* item, const QRegion& draw
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void Animator::slideIn(qreal progress, QGraphicsItem *item, const QPoint &start, const QPoint &destination)
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{
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int x = start.x() + (destination.x() - start.x()) * progress;
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int y = start.y() + (destination.y() - start.y()) * progress;
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double x = start.x() + (destination.x() - start.x()) * progress;
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double y = start.y() + (destination.y() - start.y()) * progress;
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item->setPos(x, y);
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}
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void Animator::slideOut(qreal progress, QGraphicsItem *item, const QPoint &start, const QPoint &destination)
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{
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//kDebug();
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int x = start.x() + (destination.x() - start.x()) * progress;
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int y = start.y() + (destination.y() - start.y()) * progress;
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double x = start.x() + (destination.x() - start.x()) * progress;
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double y = start.y() + (destination.y() - start.y()) * progress;
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item->setPos(x, y);
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}
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