Fix FrameSVGItem with the software renderer
Summary: Software rendering (at time of writing Qt5.10) doesn't seem to like our tiling/stretching in the 9-tiles. Also when using QPainter it's arguably faster to create and cache pixmaps of the whole frame, which is what the slow path of FrameSVGItem does. Test Plan: Ran FrameSVG test then plasma shell with scene device set Reviewers: #plasma, broulik Reviewed By: #plasma, broulik Subscribers: plasma-devel, #frameworks Tags: #plasma, #frameworks Differential Revision: https://phabricator.kde.org/D8013
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@ -462,6 +462,12 @@ void FrameSvgItem::doUpdate()
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bool hasComposeOverBorder = m_frameSvg->hasElement(prefix % QLatin1String("hint-compose-over-border")) &&
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bool hasComposeOverBorder = m_frameSvg->hasElement(prefix % QLatin1String("hint-compose-over-border")) &&
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m_frameSvg->hasElement(QLatin1String("mask-") % prefix % QLatin1String("center"));
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m_frameSvg->hasElement(QLatin1String("mask-") % prefix % QLatin1String("center"));
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m_fastPath = !hasOverlay && !hasComposeOverBorder;
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m_fastPath = !hasOverlay && !hasComposeOverBorder;
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//software rendering (at time of writing Qt5.10) doesn't seem to like our tiling/stretching in the 9-tiles.
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//also when using QPainter it's arguably faster to create and cache pixmaps of the whole frame, which is what the slow path does
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if (QQuickWindow::sceneGraphBackend() == QLatin1String("software")) {
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m_fastPath = false;
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}
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m_textureChanged = true;
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m_textureChanged = true;
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update();
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update();
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