Fixing pulser position while animating (with less and more efficient
code). Suggestion by notmart. svn path=/trunk/KDE/kdelibs/; revision=1051108
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@ -105,7 +105,6 @@ void PulseAnimation::setCopy()
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void PulseAnimation::resetPulser()
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{
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d->under->setGeometry(*(d->pulseGeometry));
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d->under->setOpacity(d->mopacity);
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d->under->setScale(d->mscale);
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d->under->setZValue(d->zvalue);
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@ -38,12 +38,9 @@ ShadowFake::~ShadowFake()
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void ShadowFake::copyTarget(QGraphicsWidget *target)
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{
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QRectF initial(target->geometry());
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QPointF tmp(initial.width() * 0.5, initial.height() * 0.5);
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setTransformOriginPoint(tmp);
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setParentItem(target);
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setGeometry(target->geometry());
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resize(target->size());
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setTransformOriginPoint(geometry().center());
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QSize size(target->size().toSize());
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if (photo)
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