use KGlobalSettings::dndEventDelay()
svn path=/trunk/KDE/kdelibs/; revision=1128946
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@ -645,7 +645,7 @@ public:
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if (canYFlick()) {
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int dy = int(event->scenePos().y() - pressPos.y());
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if (qAbs(dy) > QApplication::startDragDistance() || elapsed(pressTime) > 200) {
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if (qAbs(dy) > KGlobalSettings::dndEventDelay() || elapsed(pressTime) > 200) {
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qreal newY = dy + pressScrollPos.y();
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const qreal minY = minYExtent();
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const qreal maxY = maxYExtent();
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@ -665,14 +665,14 @@ public:
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setWidgetY(qRound(newY));
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moved = true;
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}
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if (qAbs(dy) > QApplication::startDragDistance())
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if (qAbs(dy) > KGlobalSettings::dndEventDelay())
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stealEvent = true;
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}
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}
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if (canXFlick()) {
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int dx = int(event->scenePos().x() - pressPos.x());
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if (qAbs(dx) > QApplication::startDragDistance() || elapsed(pressTime) > 200) {
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if (qAbs(dx) > KGlobalSettings::dndEventDelay() || elapsed(pressTime) > 200) {
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qreal newX = dx + pressScrollPos.x();
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const qreal minX = minXExtent();
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const qreal maxX = maxXExtent();
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@ -693,7 +693,7 @@ public:
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moved = true;
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}
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if (qAbs(dx) > QApplication::startDragDistance())
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if (qAbs(dx) > KGlobalSettings::dndEventDelay())
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stealEvent = true;
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}
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}
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