IconItem: Add animated property
Add property animated, that allows to disable cross-fade animation when changing icon (enabled by default). REVIEW: 126637
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@ -42,6 +42,7 @@ IconItem::IconItem(QQuickItem *parent)
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m_svgIcon(0),
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m_smooth(false),
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m_active(false),
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m_animated(true),
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m_textureChanged(false),
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m_sizeChanged(false),
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m_svgFromIconLoader(false),
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@ -241,6 +242,21 @@ bool IconItem::smooth() const
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return m_smooth;
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}
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bool IconItem::isAnimated() const
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{
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return m_animated;
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}
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void IconItem::setAnimated(bool animated)
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{
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if (m_animated == animated) {
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return;
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}
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m_animated = animated;
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emit animatedChanged();
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}
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bool IconItem::isValid() const
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{
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return !m_icon.isNull() || m_svgIcon || !m_pixmapIcon.isNull() || !m_imageIcon.isNull();
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@ -397,7 +413,7 @@ void IconItem::loadPixmap()
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m_textureChanged = true;
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//don't animate initial setting
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if (!m_oldIconPixmap.isNull() && !m_sizeChanged) {
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if (m_animated && !m_oldIconPixmap.isNull() && !m_sizeChanged) {
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m_animation->setStartValue((qreal)0);
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m_animation->setEndValue((qreal)1);
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m_animation->start();
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@ -43,6 +43,7 @@ class IconItem : public QQuickItem
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Q_PROPERTY(Plasma::Theme::ColorGroup colorGroup READ colorGroup WRITE setColorGroup NOTIFY colorGroupChanged)
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Q_PROPERTY(bool smooth READ smooth WRITE setSmooth NOTIFY smoothChanged)
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Q_PROPERTY(bool active READ isActive WRITE setActive NOTIFY activeChanged)
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Q_PROPERTY(bool animated READ isAnimated WRITE setAnimated NOTIFY animatedChanged)
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Q_PROPERTY(bool valid READ isValid NOTIFY validChanged)
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Q_PROPERTY(int paintedWidth READ paintedWidth NOTIFY paintedSizeChanged)
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Q_PROPERTY(int paintedHeight READ paintedHeight NOTIFY paintedSizeChanged)
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@ -64,6 +65,9 @@ public:
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void setSmooth(const bool smooth);
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bool smooth() const;
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bool isAnimated() const;
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void setAnimated(bool animated);
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bool isValid() const;
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int paintedWidth() const;
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@ -81,6 +85,7 @@ Q_SIGNALS:
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void activeChanged();
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void sourceChanged();
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void smoothChanged();
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void animatedChanged();
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void validChanged();
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void colorGroupChanged();
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void paintedSizeChanged();
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@ -105,6 +110,7 @@ private:
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bool m_smooth;
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bool m_active;
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bool m_animated;
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bool m_textureChanged;
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bool m_sizeChanged;
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