Remove use of k_funcinfo

svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=702583
This commit is contained in:
Thiago Macieira 2007-08-20 21:33:48 +00:00
parent d26d44d606
commit eca6dc90c0
3 changed files with 4 additions and 4 deletions

View File

@ -120,7 +120,7 @@ void Animator::slideOut(qreal progress, QGraphicsItem *item, const QPoint &desti
{ {
//FIXME: rewrite //FIXME: rewrite
Q_UNUSED(progress); Q_UNUSED(progress);
//kDebug()<<k_funcinfo; //kDebug();
item->translate(destination.x(), destination.y()); item->translate(destination.x(), destination.y());
} }

View File

@ -182,7 +182,7 @@ void Phase::appletDestroyed(QObject* o)
void Phase::animateItem(QGraphicsItem* item, Animation animation) void Phase::animateItem(QGraphicsItem* item, Animation animation)
{ {
//kDebug()<<k_funcinfo; //kDebug();
// get rid of any existing animations on this item. // get rid of any existing animations on this item.
//TODO: shoudl we allow multiple anims per item? //TODO: shoudl we allow multiple anims per item?
QMap<QGraphicsItem*, AnimationState*>::iterator it = d->animatedItems.find(item); QMap<QGraphicsItem*, AnimationState*>::iterator it = d->animatedItems.find(item);
@ -221,7 +221,7 @@ void Phase::animateItem(QGraphicsItem* item, Animation animation)
void Phase::moveItem(QGraphicsItem* item, Movement movement, const QPoint &destination) void Phase::moveItem(QGraphicsItem* item, Movement movement, const QPoint &destination)
{ {
//kDebug()<<k_funcinfo; //kDebug();
QMap<QGraphicsItem*, MovementState*>::iterator it = d->movingItems.find(item); QMap<QGraphicsItem*, MovementState*>::iterator it = d->movingItems.find(item);
if (it != d->movingItems.end()) { if (it != d->movingItems.end()) {
delete it.value(); delete it.value();

View File

@ -84,7 +84,7 @@ qreal LayoutItem::widthForHeight(qreal h) const
void LayoutItem::setLayout(Layout* layout) void LayoutItem::setLayout(Layout* layout)
{ {
if (d->layout && layout) { if (d->layout && layout) {
kDebug() << k_funcinfo << " already have a layout."; kDebug() << " already have a layout.";
return; return;
} }