* don't duplicate what QAbstractAnimation already does for us

* don't emit finished() multiple times
* start() is not virtual (which is why it wasn't getting called sometimes!), use updateState; also gets rid of the dirty flag hack

svn path=/trunk/KDE/kdelibs/; revision=1058157
This commit is contained in:
Aaron J. Seigo 2009-12-04 01:13:40 +00:00
parent 3efd2e6c85
commit edc7191176
2 changed files with 25 additions and 66 deletions

View File

@ -29,15 +29,13 @@ namespace Plasma
class AnimationGroupPrivate
{
public:
AnimationGroupPrivate(): forwards(QAbstractAnimation::Forward),
parallel(false),
dirtyFlag(false), duration(0),
anim(0)
AnimationGroupPrivate()
: parallel(false),
duration(0),
anim(0)
{ }
QAbstractAnimation::Direction forwards;
bool parallel;
bool dirtyFlag;
int duration;
QAnimationGroup *anim;
@ -48,7 +46,6 @@ AnimationGroup::AnimationGroup(QObject* parent)
d(new AnimationGroupPrivate)
{
d->anim = new QSequentialAnimationGroup(this);
connect(d->anim, SIGNAL(finished()), this, SIGNAL(finished()));
}
AnimationGroup::~AnimationGroup()
@ -56,11 +53,6 @@ AnimationGroup::~AnimationGroup()
delete d;
}
QAbstractAnimation::Direction AnimationGroup::direction() const
{
return d->forwards;
}
void AnimationGroup::setParallel(bool parallel)
{
if (isParallel() == parallel) {
@ -70,19 +62,18 @@ void AnimationGroup::setParallel(bool parallel)
d->parallel = parallel;
QAnimationGroup *newGroup;
if (parallel)
if (parallel) {
newGroup = new QParallelAnimationGroup(this);
else
} else {
newGroup = new QSequentialAnimationGroup(this);
}
while (d->anim->animationCount()) {
newGroup->addAnimation(d->anim->takeAnimation(0));
}
disconnect(d->anim, SIGNAL(finished()), this, SIGNAL(finished()));
delete d->anim;
d->anim = newGroup;
connect(d->anim, SIGNAL(finished()), this, SIGNAL(finished()));
}
bool AnimationGroup::isParallel() const
@ -110,45 +101,13 @@ QAbstractAnimation* AnimationGroup::at(int id) const
void AnimationGroup::remove(int id)
{
//This used to save some code...
//d->anim->takeAnimationAt(id);
d->anim->removeAnimation(d->anim->animationAt(id));
calculateGroupDuration();
}
void AnimationGroup::start(QAbstractAnimation::DeletionPolicy policy)
{
if (d->anim) {
d->anim->setDirection(d->forwards);
d->anim->start(policy);
}
}
void AnimationGroup::updateCurrentTime(int currentTime)
{
/**
* XXX: not sure if is a bug in my code or Qt, but 'start()' is not being
* called when the animation is inside of an animatin group.
* The solution for while is to explicitly call it in 'updateCurrentTime'
* and use this flag for control.
*/
if (!d->dirtyFlag) {
d->dirtyFlag = true;
start();
}
if (d->forwards == QAbstractAnimation::Forward) {
if (currentTime == duration()) {
d->dirtyFlag = false;
emit finished();
}
} else if (d->forwards == QAbstractAnimation::Backward) {
if (currentTime == 0) {
d->dirtyFlag = false;
emit finished();
}
}
Q_UNUSED(currentTime)
}
void AnimationGroup::calculateGroupDuration()
@ -158,16 +117,15 @@ void AnimationGroup::calculateGroupDuration()
if (d->parallel) {
for (int i = 0; i < d->anim->animationCount(); ++i) {
tmp = d->anim->animationAt(i);
if (d->duration < tmp->duration())
if (d->duration < tmp->duration()) {
d->duration = tmp->duration();
}
}
} else {
for (int i = 0; i < d->anim->animationCount(); ++i) {
tmp = d->anim->animationAt(i);
d->duration += tmp->duration();
}
}
}
@ -178,18 +136,25 @@ int AnimationGroup::duration() const
void AnimationGroup::updateDirection(QAbstractAnimation::Direction direction)
{
d->forwards = direction;
QAbstractAnimation *tmp;
for (int i = 0; i < d->anim->animationCount(); ++i) {
tmp = d->anim->animationAt(i);
tmp->setDirection(d->forwards);
}
d->anim->setDirection(direction);
}
void AnimationGroup::updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState)
{
/* TODO: watch animation state and eventually emit 'finished' signal */
Q_UNUSED(oldState)
switch (newState) {
case Running:
d->anim->start();
break;
case Paused:
d->anim->pause();
break;
case Stopped:
d->anim->stop();
break;
}
}
} //namespace Plasma

View File

@ -94,12 +94,6 @@ public Q_SLOTS:
*/
Q_INVOKABLE void remove(int id);
/**
* Start the animation.
*/
void start(QAbstractAnimation::DeletionPolicy policy = KeepWhenStopped);
protected:
void updateCurrentTime(int currentTime);
void calculateGroupDuration();