* don't duplicate what QAbstractAnimation already does for us
* don't emit finished() multiple times * start() is not virtual (which is why it wasn't getting called sometimes!), use updateState; also gets rid of the dirty flag hack svn path=/trunk/KDE/kdelibs/; revision=1058157
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@ -29,15 +29,13 @@ namespace Plasma
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class AnimationGroupPrivate
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class AnimationGroupPrivate
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{
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{
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public:
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public:
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AnimationGroupPrivate(): forwards(QAbstractAnimation::Forward),
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AnimationGroupPrivate()
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parallel(false),
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: parallel(false),
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dirtyFlag(false), duration(0),
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duration(0),
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anim(0)
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anim(0)
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{ }
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{ }
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QAbstractAnimation::Direction forwards;
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bool parallel;
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bool parallel;
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bool dirtyFlag;
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int duration;
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int duration;
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QAnimationGroup *anim;
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QAnimationGroup *anim;
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@ -48,7 +46,6 @@ AnimationGroup::AnimationGroup(QObject* parent)
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d(new AnimationGroupPrivate)
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d(new AnimationGroupPrivate)
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{
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{
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d->anim = new QSequentialAnimationGroup(this);
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d->anim = new QSequentialAnimationGroup(this);
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connect(d->anim, SIGNAL(finished()), this, SIGNAL(finished()));
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}
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}
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AnimationGroup::~AnimationGroup()
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AnimationGroup::~AnimationGroup()
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@ -56,11 +53,6 @@ AnimationGroup::~AnimationGroup()
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delete d;
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delete d;
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}
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}
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QAbstractAnimation::Direction AnimationGroup::direction() const
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{
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return d->forwards;
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}
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void AnimationGroup::setParallel(bool parallel)
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void AnimationGroup::setParallel(bool parallel)
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{
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{
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if (isParallel() == parallel) {
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if (isParallel() == parallel) {
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@ -70,19 +62,18 @@ void AnimationGroup::setParallel(bool parallel)
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d->parallel = parallel;
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d->parallel = parallel;
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QAnimationGroup *newGroup;
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QAnimationGroup *newGroup;
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if (parallel)
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if (parallel) {
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newGroup = new QParallelAnimationGroup(this);
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newGroup = new QParallelAnimationGroup(this);
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else
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} else {
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newGroup = new QSequentialAnimationGroup(this);
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newGroup = new QSequentialAnimationGroup(this);
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}
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while (d->anim->animationCount()) {
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while (d->anim->animationCount()) {
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newGroup->addAnimation(d->anim->takeAnimation(0));
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newGroup->addAnimation(d->anim->takeAnimation(0));
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}
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}
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disconnect(d->anim, SIGNAL(finished()), this, SIGNAL(finished()));
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delete d->anim;
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delete d->anim;
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d->anim = newGroup;
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d->anim = newGroup;
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connect(d->anim, SIGNAL(finished()), this, SIGNAL(finished()));
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}
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}
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bool AnimationGroup::isParallel() const
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bool AnimationGroup::isParallel() const
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@ -110,45 +101,13 @@ QAbstractAnimation* AnimationGroup::at(int id) const
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void AnimationGroup::remove(int id)
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void AnimationGroup::remove(int id)
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{
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{
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//This used to save some code...
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//d->anim->takeAnimationAt(id);
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d->anim->removeAnimation(d->anim->animationAt(id));
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d->anim->removeAnimation(d->anim->animationAt(id));
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calculateGroupDuration();
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calculateGroupDuration();
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}
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}
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void AnimationGroup::start(QAbstractAnimation::DeletionPolicy policy)
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{
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if (d->anim) {
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d->anim->setDirection(d->forwards);
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d->anim->start(policy);
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}
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}
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void AnimationGroup::updateCurrentTime(int currentTime)
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void AnimationGroup::updateCurrentTime(int currentTime)
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{
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{
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Q_UNUSED(currentTime)
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/**
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* XXX: not sure if is a bug in my code or Qt, but 'start()' is not being
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* called when the animation is inside of an animatin group.
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* The solution for while is to explicitly call it in 'updateCurrentTime'
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* and use this flag for control.
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*/
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if (!d->dirtyFlag) {
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d->dirtyFlag = true;
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start();
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}
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if (d->forwards == QAbstractAnimation::Forward) {
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if (currentTime == duration()) {
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d->dirtyFlag = false;
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emit finished();
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}
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} else if (d->forwards == QAbstractAnimation::Backward) {
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if (currentTime == 0) {
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d->dirtyFlag = false;
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emit finished();
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}
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}
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}
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}
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void AnimationGroup::calculateGroupDuration()
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void AnimationGroup::calculateGroupDuration()
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@ -158,16 +117,15 @@ void AnimationGroup::calculateGroupDuration()
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if (d->parallel) {
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if (d->parallel) {
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for (int i = 0; i < d->anim->animationCount(); ++i) {
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for (int i = 0; i < d->anim->animationCount(); ++i) {
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tmp = d->anim->animationAt(i);
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tmp = d->anim->animationAt(i);
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if (d->duration < tmp->duration())
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if (d->duration < tmp->duration()) {
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d->duration = tmp->duration();
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d->duration = tmp->duration();
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}
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}
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}
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} else {
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} else {
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for (int i = 0; i < d->anim->animationCount(); ++i) {
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for (int i = 0; i < d->anim->animationCount(); ++i) {
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tmp = d->anim->animationAt(i);
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tmp = d->anim->animationAt(i);
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d->duration += tmp->duration();
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d->duration += tmp->duration();
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}
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}
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}
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}
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}
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}
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@ -178,18 +136,25 @@ int AnimationGroup::duration() const
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void AnimationGroup::updateDirection(QAbstractAnimation::Direction direction)
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void AnimationGroup::updateDirection(QAbstractAnimation::Direction direction)
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{
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{
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d->forwards = direction;
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d->anim->setDirection(direction);
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QAbstractAnimation *tmp;
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for (int i = 0; i < d->anim->animationCount(); ++i) {
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tmp = d->anim->animationAt(i);
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tmp->setDirection(d->forwards);
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}
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}
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}
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void AnimationGroup::updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState)
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void AnimationGroup::updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState)
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{
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{
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/* TODO: watch animation state and eventually emit 'finished' signal */
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Q_UNUSED(oldState)
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switch (newState) {
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case Running:
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d->anim->start();
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break;
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case Paused:
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d->anim->pause();
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break;
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case Stopped:
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d->anim->stop();
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break;
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}
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}
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}
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} //namespace Plasma
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} //namespace Plasma
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@ -94,12 +94,6 @@ public Q_SLOTS:
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*/
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*/
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Q_INVOKABLE void remove(int id);
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Q_INVOKABLE void remove(int id);
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/**
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* Start the animation.
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*/
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void start(QAbstractAnimation::DeletionPolicy policy = KeepWhenStopped);
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protected:
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protected:
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void updateCurrentTime(int currentTime);
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void updateCurrentTime(int currentTime);
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void calculateGroupDuration();
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void calculateGroupDuration();
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