updates, cleans up and finishes the remaining Plasma::RotationStackedAnimation transformations. Now every combination of animation origin ( Up, Up | Left, Up | Right, Down, Down | Left, Down | Right, Left, Right) works with the animation movement directions ( MoveUp, MoveUpLeft, MoveUpRight, MoveDown, MoveDownLeft, MoveDownRight, MoveLeft, MoveRight).

Patch by: Bruno Abinader <brunoabinader@gmail.com>

svn path=/trunk/KDE/kdelibs/; revision=1080054
This commit is contained in:
Igor Trindade Oliveira 2010-01-25 13:37:57 +00:00
parent 5dba601d47
commit f074b75d7d
3 changed files with 113 additions and 79 deletions

View File

@ -63,8 +63,8 @@ public:
/**
* Animation movement reference (used by \ref RotationAnimation).
*/
enum Reference{
Center,
enum Reference {
Center = 0,
Up,
Down,
Left,

View File

@ -24,6 +24,8 @@
#include "stackedlayout.h"
#include "plasma.h"
const int sideAngle = 90;
namespace Plasma
{
@ -43,6 +45,51 @@ RotationStackedAnimation::~RotationStackedAnimation()
void RotationStackedAnimation::setMovementDirection(const qint8 &direction)
{
m_animDirection = static_cast<MovementDirection>(direction);
QVector3D animDirection(0, 0, 0);
switch (m_animDirection) {
case MoveLeft:
animDirection.setY(-1);
break;
case MoveRight:
animDirection.setY(1);
break;
case MoveUp:
animDirection.setX(1);
break;
case MoveDown:
animDirection.setX(-1);
break;
case MoveUpLeft:
animDirection.setX(1);
animDirection.setY(-1);
break;
case MoveUpRight:
animDirection.setX(1);
animDirection.setY(1);
break;
case MoveDownLeft:
animDirection.setX(-1);
animDirection.setY(-1);
break;
case MoveDownRight:
animDirection.setX(-1);
animDirection.setY(1);
break;
}
m_frontRotation->setAxis(animDirection);
m_backRotation->setAxis(animDirection);
updateTransformations();
}
qint8 RotationStackedAnimation::movementDirection() const
@ -53,6 +100,40 @@ qint8 RotationStackedAnimation::movementDirection() const
void RotationStackedAnimation::setReference(const qint8 &reference)
{
m_reference = reference;
if (!targetWidget() || !backWidget()) {
return;
}
const qreal widgetFrontWidth = targetWidget()->size().width();
const qreal widgetFrontHeight = targetWidget()->size().height();
const qreal widgetBackWidth = backWidget()->size().width();
const qreal widgetBackHeight = backWidget()->size().height();
QVector3D frontTransformOrigin(widgetFrontWidth/2, widgetFrontHeight/2, 0);
QVector3D backTransformOrigin(widgetBackWidth/2, widgetBackHeight/2, 0);
if ((m_reference & Left) == Left) {
frontTransformOrigin.setX(0);
backTransformOrigin.setX(0);
} else if ((m_reference & Right) == Right) {
frontTransformOrigin.setX(widgetFrontWidth);
backTransformOrigin.setX(widgetBackWidth);
}
if ((m_reference & Up) == Up) {
frontTransformOrigin.setY(0);
backTransformOrigin.setY(0);
} else if ((m_reference & Down) == Down) {
frontTransformOrigin.setY(widgetFrontHeight);
backTransformOrigin.setY(widgetBackHeight);
}
m_frontRotation->setOrigin(frontTransformOrigin);
m_backRotation->setOrigin(backTransformOrigin);
updateTransformations();
}
qint8 RotationStackedAnimation::reference() const
@ -80,82 +161,39 @@ QGraphicsLayoutItem *RotationStackedAnimation::layout()
return m_sLayout;
}
void RotationStackedAnimation::updateState(
QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
void RotationStackedAnimation::updateCurrentTime(int currentTime)
{
if (!backWidget()) {
if (!targetWidget() || !backWidget()) {
return;
}
QPair<QGraphicsWidget *,QGraphicsWidget *> widgets = qMakePair(targetWidget(), backWidget());
const qreal widgetFrontWidth = widgets.first->size().width();
const qreal widgetFrontHeight = widgets.first->size().height();
const qreal widgetBackWidth = widgets.second->size().width();
const qreal widgetBackHeight = widgets.second->size().height();
QPair<QVector3D, QVector3D> vector;
if (reference() == Center) {
vector.first = QVector3D(widgetFrontWidth/2, widgetFrontHeight/2, 0);
vector.second = QVector3D(widgetBackWidth/2, widgetBackHeight/2, 0);
if (m_animDirection == MoveLeft || m_animDirection == MoveRight) {
m_frontRotation->setAxis(Qt::YAxis);
m_backRotation->setAxis(Qt::YAxis);
if (m_animDirection == MoveLeft) {
/* TODO: the order way */
qreal delta;
if (currentTime <= duration()/2) {
m_sLayout->setCurrentWidgetIndex(0);
delta = easingCurve().valueForProgress((currentTime*2) / qreal(duration()));
delta *= sideAngle;
m_frontRotation->setAngle(delta);
} else {
m_frontStartAngle = 0;
m_frontEndAngle = 90;
m_backStartAngle = 265; //hack
m_backEndAngle = 360;
}
m_sLayout->setCurrentWidgetIndex(1);
delta = 1 - easingCurve().valueForProgress(((currentTime*2) - duration()) / qreal(duration()));
delta *= sideAngle;
m_backRotation->setAngle(delta);
}
}
void RotationStackedAnimation::updateTransformations()
{
if (!targetWidget() || !backWidget()) {
return;
}
m_frontRotation->setOrigin(vector.first);
m_backRotation->setOrigin(vector.second);
QList<QGraphicsTransform *> backTransformation;
QList<QGraphicsTransform *> frontTransformation;
QList<QGraphicsTransform *> backTransformation;
frontTransformation.append(m_frontRotation);
backTransformation.append(m_backRotation);
widgets.first->setTransformations(frontTransformation);
widgets.second->setTransformations(backTransformation);
if (oldState == Stopped && newState == Running) {
m_frontRotation->setAngle(direction() == Forward ? m_frontStartAngle : m_frontEndAngle);
m_backRotation->setAngle(direction() == Forward ? m_backStartAngle : m_backEndAngle);
} else if (newState == Stopped) {
m_frontRotation->setAngle(direction() == Forward ? m_frontEndAngle : m_frontStartAngle);
m_backRotation->setAngle(direction() == Forward ? m_backEndAngle : m_backStartAngle);
}
}
void RotationStackedAnimation::updateCurrentTime(int currentTime)
{
QGraphicsWidget *w = targetWidget();
if (w) {
qreal delta;
if (currentTime <= duration()/2) {
delta = Animation::easingCurve().valueForProgress((currentTime * 2) / qreal(duration()));
m_sLayout->setCurrentWidgetIndex(0);
delta = m_frontEndAngle * delta;
m_frontRotation->setAngle(delta);
} else {
delta = 0.5 + Animation::easingCurve().valueForProgress((currentTime/2) / qreal(duration()));
m_sLayout->setCurrentWidgetIndex(1);
delta = m_backEndAngle * delta;
m_backRotation->setAngle(delta);
}
}
targetWidget()->setTransformations(frontTransformation);
backWidget()->setTransformations(backTransformation);
}
}

View File

@ -26,6 +26,7 @@
#include <plasma/plasma_export.h>
#include <QGraphicsLayoutItem>
class QGraphicsRotation;
class StackedLayout;
@ -95,24 +96,19 @@ public:
void setBackWidget(QGraphicsWidget *backWidget);
protected:
void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
void updateCurrentTime(int currentTime);
private:
/** Reference, the default is Up (see \ref Animation::Reference) */
qint8 m_reference;
/**
* Animation direction: where the animation will move.
* Updates the front and back widget rotation animation transformations,
* according to the given animation reference point and direction.
*/
void updateTransformations();
/** Reference, the default is Center (see \ref Animation::Reference) */
qint8 m_reference;
/** Animation direction, the default is MoveUp (see \ref Animation::MovementDirection) */
MovementDirection m_animDirection;
/** Initial rotation angle from front widget */
int m_frontStartAngle;
/** End value of the rotation angle of the front widget */
int m_frontEndAngle;
/** Initial rotation angle from back widget */
int m_backStartAngle;
/** End value of the rotation angle of the back widget */
int m_backEndAngle;
/** Object the animation(s) should act upon. */
QWeakPointer<QGraphicsWidget> m_backWidget;
/** Back Widget Rotation transform object */