* mark appropriate ctors with explicit
* Direction -> MovementDirection so it doesn't conflict with QAbstractAnimation::Direction
svn path=/trunk/KDE/kdelibs/; revision=1073809
* don't leak the m_under object
* only paint what's necessary (the exposed rect)
* keep track of the target in PulserShadow
svn path=/trunk/KDE/kdelibs/; revision=1069729
but this is the list from what I can recall:
- removing expand animation (it is a case of grow animation)
- removing AbstractAnimation and using QAbstractAnimation as the common base
- animations are non longer factories, but real animation (so it is just no
issue to mesh then with user created animations)
- animation group will correctly revert the direction of all subanimations
(useful for rewinding an animation)
- fixed opacity effect in pulse animation (now it works correctly)
- there is not 'forward' property, but animation 'direction' (this is how
rewinding an animation must be done)
- direction now is movementDirection property (used in SlideAnimation and RotationStacked)
- the weakpointer for the actual animaiton is non longer in AnimationPrivate but
in each specialized animation class
- hide property is being removed (in progress) since it really is a case of Fade
I guess this is it, now is just a matter of iron out the remaining bugs and polish
the public API.
svn path=/trunk/KDE/kdelibs/; revision=1057993
assumed that there would exist a complete copy of the animated widget to
do the pulse (where another object is kept translucent and when the animation
is triggered, it will expand and fade at same time).
But is expensive to copy the whole widget, so the idea is to draw the target
widget in a pixmap and then do the pulse effect on the pixmap itself.
It is still broken, for some reason the opacity is failing to animate (should
fix this tomorrow).
svn path=/trunk/KDE/kdelibs/; revision=1048277