Summary:
give frameSvg the concept of repaintBlocked(), that enables and
disables the regeneration of the frame data when a property is set.
the use case is when often, a lot of properties are set one after
the other (such as prefix, enabled borders, size)
collapse the formely similar, but a bit different logic of frame
regeneration is a single function for better maintanability.
QML FrameSvgItem sets repaintblocked when it starts and releases it just on oncomponentCompleted
Test Plan:
plasmashell still starts, autotests still work, all frames are rendered correctly
the destruction of old frames is cutted by 50%. in the qml profiler
the creation time of a framesvgitem slightly improved, on this machine from around 26 msecs to around 21, can still be improved, but at least the code is a bit simpler
Reviewers: #plasma
Subscribers: davidedmundson, plasma-devel, #frameworks
Tags: #plasma, #frameworks
Differential Revision: https://phabricator.kde.org/D4414
Instead use iterators. Could be changed to using keyBegin or something like that potentially.
The destructor is called 400 times on plasmashell startup for me.
Before: 250,000ns
After: 110,000ns
Differential Revision: https://phabricator.kde.org/D4350
Plasma framework's FrameSVG class uses cached regions for efficiency. However
Coverity caught a mis-use of QCache in FrameSvg::mask(), which could lead to a
use-after-free situation. (CID 1291560)
Basically, any pointer passed into QCache::insert must be assumed to be deleted
after insert() has been called -- we can't then return that pointer to the
caller.
Moreover we were simply returning a pointer to calling code that had been (and
still would be) owned by QCache, which is unsafe as it can be deleted at any
time. The fix in both cases is to make a local copy of the QRegion from out of
the cache and return that.
REVIEW:126411
FIXED-IN:5.18
when QT_DEVICE_PIXELRATIO is something different from 1,
the pixmaps generated by Svg will be scaled up to give a proper texture.
This is complementary but not replacing our current approach:
the pixelratio that can be accessed by units is now in relation to the qt pixel ratio,
spacings are also adjusted accordingly (therefore, spaces and sizes won't
need an integer value like pixelratio)
svg introduces also a scaleFactor property (that is pretty much like its old pixelRatio)
basically, scalefactor, will scale both the textures and all the reported sizes,
(old method) pixelratio just scales textures without altering measures
(like qt pixelratio likes)
Change-Id: I304aa0d80abf76abafac239be185dd3b2ab741b7
REVIEW:122673
Revert the changes in contentsRect, it was clearly not the best place to
put the code that contains the code that computes the content size.
Instead move the code in FrameSvgItem, duplicates data and code but works.
It's unreasonable to use private API, so make everything public API so that
every user of FrameSvg have as much features exposed as possible.
Reviewed by David Edmundson
While debugging a glitch I found out a bug in the painting code that hide
behind QRect documentation. See comment in sectionRect. This never rendered
correctly.
Given the FrameData and the total size, we get to know where is the
contents going to be and gives us the information to extrapolate where to
put all the borders and corners.
Reviewed by David Edmundson
Move variable declarations closer to its uses
Prefer using QSize than width and height separately, so we can pass it
around directly and use isEmpty
Remove duplicated code in the central piece drawing
Reduce type casts from QSizeF to QSize, we're always using it as a QSize,
so just make the cast once.
Remove redundant constructions like checking whether it's null and returning
null or unneeded arithmetics
Create a paintBorder function that can generically paint framesvg borders.
This helps us reduce duplicated code as well as improving the readability
of the code.
Reviewed by David Edmundson
since it is now possible to have different svg/framesvg with
different themes, s_sharedFrames must be indexed by theme first
what it's really the identifying thing is ThemePrivate, so it's indexed by that
this fixes a crash that occurs the second thime the theme gets changed
BUG:335472
All cpp code moves into the src/ subdirectory, as the Frameworks policy
suggests.
Directory structure should now be in line with other, future frameworks.