WindowThumbnail did some open GL operations, discarding old textures, in
the GUI thread. Whislt it's not going to cause a threading issue (as
updatePaintNode always ran when the main thread was blocked) we're not
meant to mix threads with openGL contexts.
It also seems to have a GL leak on nvidia, which was previously masked
by the double delete fixed in
https://git.reviewboard.kde.org/r/126131/diff/2/
It seems only one worked, and in the applied version we went with the
wrong one.
This patch makes use of QQuickItem::releaseResources to delete the GL
textures on window change and destructor; it's then removed from
stopRedirecting so that start/stop redirecting handles xcb on the GUI
thread and updatePaintNode/discardPixmap is the GL stuff on the render
thread.
See http://doc.qt.io/qt-5/qquickitem.html#graphics-resource-handling
REVIEW: 128763
BUG: 368066
The QSGTextures are created with
window()->createTextureFromId(m_texture, QSize(w,h),
QuickWindow::TextureOwnsGLTexture));
this means we don't want to be deleting textures ourselves too, it will
be deleted when we delete the QSGTexture, which is a scoped pointer
inside our QSGNode.
BUG: 355644
BUG: 365946
REVIEW: 126131
the llvmpipe driver doesn't have a good quality enough for the
taskbar thumbnails components, it will have many crashes in the driver.
disabale thumbnails with that driver, as kwin disables many effects as well.
BUG:363371
We were checking for Composite at compile-time but not at runtime causing a crash
when Composite has explicitly been disable in which case Damage might still be availab.e
REVIEW: 126296
We need to use a GLXFBConfig which matches the depth of the window
pixmap's depth. So far it used the GLXFBConfig of the GL context.
This worked fine for RGBA windows, but failed for RGB windows on e.g.
some NVIDIA drivers.
After this change the FBConfig of the context is completely ignored,
instead it tries to find a good FBConfig for a given depth.
Whenever a FBConfig for a given depth is found it's inserted in a
cache shared between all WindowThumbnails so that we don't have the
X roundtrips all the time.
BUG: 334241
REVIEW: 118110
The WindowThumbnail needs XCB_EVENT_MASK_STRUCTURE_NOTIFY on the window.
For this it needs to change the window attributes. But it needs to keep
the existing event mask to not break other code. Also it cannot remove
the event mask again, as there is no chance to know whether another
component requires STRUCTURE_NOTIFY.
This fixes the not updating items in the tasks applet as the event mask
needed for KWindowSystem got overwritten.
BUG: 331956
REVIEW: 118137
If the window holding the WindowThumbnail item goes away the texture hold
by the node is destroyed but our bound window pixmap is not yet freed.
This results in incorrect state the next time the WindowThumbnail is
shown.
To get back into a clean state discardPixmap() is called if there is no
texture but a bound low level pixmap.
BUG: 333482
REVIEW: 117824
Introduces a new optional dependency to EGL. If EGL is found the
WindowThumbnail gets compiled with EGL support. The EGL support is
unlike Qt's XCB plugin not mutual exclusive to the GLX backend, thus
it's possible to compile with EGL and GLX at the same time.
By that this implementation is prepared for the case that Qt supports
EGL or GLX through runtime selection.
In practice EGL support is only useful if Qt is compiled with GLESv2.
In that case the corebindingsplugin gets linked against Qt5::Gui_GLESv2
to get the dependency to GLES.
The implementation makes use of the EGL_KHR_image extension
(or EGL_KHR_image_base and EGL_KHR_Image_pixmap) and
the GL_OES_EGL_image extension to bind the X pixmap to an EGLImageKHR.
REVIEW: 116627
Recursive window thumbnails would look awesome on the screen, but reality
is that X/OpenGL or $DEITY doesn't like it at all and decided to just
freeze the view.
So let's delay all the redirecting till the WindowThumbnail has been
added to its QQuickWindow and if the window id is the one of the own
window we just render the icon instead.
New qquick item in PlasmaCore to render a live updating window
thumbnail. The implementation uses XCB to redirect the specified
window using the composite extension. This means a running compositor
is not required. Through the damage extension the item tracks changes
to the window and triggers updates of the texture. Furthermore the
item tracks geometry changes of the window to recreate the window
pixmap.
If the pixmap of the window is valid, a texture is generated from it
using the glx texture from pixmap extension. For this a new optional
dependency for glx is added. On platform where glx is not available
(e.g. Windows, Linux with OpenGL ES) this will not get compiled and
the window's icon is used instead as a fallback.
REVIEW: 112142