This is means two things:
- icon sizes have moved from theme.iconSizes.* to units.iconSizes.*,
will provide porting script and update docs
- we can kill PlasmaCore's ThemeProxy now. Icon sizing and dpi handling
is kept outside of Plasma::Theme for now, as it pulls in too many
deps.
This change does two things:
- it increases the gridUnit to 11 pixel on 102DPI, 18 on 170DPI. This
means on the one hand larger sizing, but aligns gridUnit and
theme.largeSpacing consistently, and thus makes these types work
together better.
- it scales the gridUnit with the DPI. The width of the font's bounding
box doesn't change on the displays I've tried, the height does.
As a result, gridUnit now scales linearly with the DPI setting.
The outputOnly property allows to specify that the dialog should not
accept any input. Thus it's an output only window which supports click
through. This is obviously platform specific and so far it is only
implemented for the X11 platform using the shape extension.
The input shape needs to be set once the window is visible and thus
the functionality is bound to the visible changed signal. The code
ensures that the required shape extension version is present and only
fetches it once.
REVIEW: 115139
The QQmlPropertyMap isn't moved with this commit, this needs a bit more
changing, so we do a separate one for that, once the more trivial stuff
is moved out.
ToolTipArea.containsMouse allows the use to update the tooltip way
before it's shown, or when the contents of the tooltip should change
within an open dialog.
dismiss() and keepalive() allow handing over the tooltip dialog to
another item, in order to allow for a smoother handover when a new item
recycles the tooltipdialog. This avoids flickering when the tooltip
moves from one item to another.
- Derive from MouseEventListener as to let input through
- react to target changes: reparent the MEL accordingly
- kill a bunch of warnings
This "helps" a bit, but still filters out input events since the MEL
only passes events down to children, but the tooltip's target becomes
its parent.
Reparenting the target crashes, and it seems a pretty ugly thing to do,
anyway, since we don't want to mess with the scenegraph structure just
to filter events out for tooltips. Grmblz.