Commit Graph

13273 Commits

Author SHA1 Message Date
Marco Martin
120132879a contextualActionsAboutToShow signal
emitted just before showing a context menu
gives the plasmoid the time to fiddle with the actions beforehand
reviewd by:Eike Hein
BUG:337959
2014-08-06 11:43:55 +02:00
Aleix Pol
d7a7a4fb83 Use Qt API for figuring out the dialog screen
At the moment it's trying to translate the item position and iterating
through all screens, but we can get the screen through the item's window.

REVIEW: 119603
2014-08-05 19:48:28 +02:00
l10n daemon script
6aefc544d8 Upgrade ECM and KF5 version requirements for 5.1.0 release. 2014-08-04 19:53:36 +02:00
l10n daemon script
61fcfe6e9c Upgrade KF5 version. 2014-08-04 19:53:35 +02:00
Aleix Pol
ebe9011253 Have separate texture hashes for each window
Apparently in nvidia we get corruptions when a texture created for a window
is used in another one.
With this patch we tell the texture has changed when we move it from a
window to another, so it's re-created and we keep textures for all windows
separately. This way we ensure they don't mix.

REVIEW: 119465
2014-08-04 19:53:35 +02:00
Marco Martin
712de91021 leave space for the clear button 2014-08-04 19:44:34 +02:00
Marco Martin
d66e62116b reintroduce all removed properties and methods
reintroduced as dummy, so existing stuff doesn't break but gets a warning
2014-08-04 19:28:30 +02:00
l10n daemon script
3db176041b Upgrade ECM and KF5 version requirements for 5.1.0 release. 2014-08-02 08:21:59 +00:00
l10n daemon script
6e1263c5f8 Upgrade KF5 version. 2014-08-01 17:12:11 +00:00
Marco Martin
b93132fca7 use QtControls for the textField 2014-07-28 19:55:32 +02:00
Aleix Pol
b6f5335cd8 Have separate texture hashes for each window
Apparently in nvidia we get corruptions when a texture created for a window
is used in another one.
With this patch we tell the texture has changed when we move it from a
window to another, so it's re-created and we keep textures for all windows
separately. This way we ensure they don't mix.

REVIEW: 119465
2014-07-28 19:48:08 +02:00
Marco Martin
f040238d82 Merge branch 'mart/QtControlsToolButton'
REVIEW:119464
2014-07-28 17:48:31 +02:00
Marco Martin
546ffbc791 reintroduce containmentForScreen with defaultPlugin
reintroduces an api call from plasma1:
its the only way to solve
https://bugs.kde.org/show_bug.cgi?id=337200
basically to avoid a crash when plasma starts with missing containments in the appletsrc and a locked corona, or a screen added with locked widgets.

it's the only entry point that allows a creation of a containment when widgets are locked
REVIEW:119513
CCBUG:337200
2014-07-28 13:43:23 +02:00
Àlex Fiestas
af2a44784f Add an option to build Plasma with coverage
At this moment we only add some flags to linker and compiler, lets hope
it is enough.
2014-07-26 23:18:37 +02:00
Marco Martin
0aaf7db0e4 use QtControls.ToolButton 2014-07-25 18:51:12 +02:00
Marco Martin
f2a1824c31 proper colors for the labels and icons 2014-07-25 15:43:17 +02:00
Marco Martin
957eab570e support for attached buttons 2014-07-25 15:36:14 +02:00
Marco Martin
c8cb89faa9 support for round buttons 2014-07-25 14:40:13 +02:00
Marco Martin
a3266857ad initial port of ToolButton
wonder if will be possible to share something with Button,
but ToolButton is way more complicated
2014-07-25 14:21:05 +02:00
Marco Martin
a059748fbc Merge branch 'mart/QtControlsButton'
REVIEW:119455
2014-07-25 13:05:00 +02:00
Aleix Pol
daf7981820 Just pass the bigger textures from the !m_fastPath to the textures cache
It's a really cheap lookup, and maybe we get to skip some textures
uploading

Reviewed by David Edmundson
2014-07-25 12:57:16 +02:00
Marco Martin
05f4a44059 use implicitWidth as label minimum width 2014-07-25 12:54:27 +02:00
Aleix Pol
ab0740228c Remove hint-stretch-over-borders from lineedit
This way the line edit can go through the fast path as well
2014-07-25 12:53:24 +02:00
Aleix Pol
6641285d3b Remove deprecated code-path
hint-compose-over-border is now treated by the !m_fastPath
2014-07-25 12:42:31 +02:00
Aleix Pol
bc425f1809 Cache the textures created for the fast path
Create a cache that has pointers to all the textures that we've generated,
so in case we have one already created, we can re-use it.

REVIEW: 119425
2014-07-25 12:41:53 +02:00
Marco Martin
dbbb8056f5 use the minimumWidth gave by the Layout 2014-07-25 11:26:41 +02:00
Marco Martin
d29b3f051d don't mix anchors and layouts 2014-07-25 11:20:26 +02:00
Marco Martin
7538c3292c don't compute two times the same thing 2014-07-24 20:16:46 +02:00
Marco Martin
0c2138916e use RowLayout 2014-07-24 20:11:31 +02:00
Marco Martin
b538a1dca9 override iconSource for compatibility 2014-07-24 19:19:26 +02:00
Marco Martin
9301163142 support checked buttons 2014-07-24 18:30:55 +02:00
Marco Martin
2e06bb3214 create arrow on demand, layout it correctly 2014-07-24 18:29:48 +02:00
Marco Martin
9b06cbc392 style doesn't depend from control properties 2014-07-24 17:47:19 +02:00
Marco Martin
a39c8898b3 don't redefine iconSource 2014-07-24 17:38:13 +02:00
Marco Martin
9365123152 fix minimumWidth/height
don't try to access undefined properties

make the style and the control as independent as possible
2014-07-24 17:11:19 +02:00
Marco Martin
02c6bba518 initial port of Button to QtControls
still loads of layout problems
2014-07-24 15:58:14 +02:00
Marco Martin
f6e4cb790e Revert "support platformcontents for shell packages"
This reverts commit 9760601704.

thinking about it, a shell package should be really device specific per se
2014-07-24 14:05:58 +02:00
Marco Martin
9760601704 support platformcontents for shell packages
reviewed by: Bhushan Shah
2014-07-24 13:58:26 +02:00
Eike Hein
9ff445b0e4 Fix bottom/top elements in viewitem not being of consistent height.
This was causing broken vert alignment everywhere and making me very
cranky.
2014-07-23 20:07:43 +02:00
David Edmundson
c127b78d57 Always take the slow path for composeOverBorder
We previously only supported compose-over-border when the centre was not
set to tile.

It's possible to use compose over border with tile.. even if it doesn't
make much sense.

Given that creating an opacityMask loads most of the image anyway, we
can make use of the FrameSVG painter path and avoid any additional code
complexity here.

REVIEW: 119406
2014-07-23 15:54:13 +02:00
Marco Martin
d580410142 add a mask prefix in dialogs 2014-07-23 13:16:01 +02:00
Marco Martin
80516dbef0 framework part of the applet alternatives chooser
this is the little part in plasma-framework for the applet alternatives chooser.
works together the branch mart/alternativesConfig of plasma-workspace and plsma-desktop.
for how it looks and why, see the vdg forum thread:
https://forum.kde.org/viewtopic.php?f=285&t=122067&p=315919#p315919

still possible problems:

I'm not sure about using a new desktop file entry X-Plasma-Provides, maybe Categories could be enough, but it may produce many false positives as well

REVIEW:119409
2014-07-23 12:25:32 +02:00
Aleix Pol
fbb6166f84 Revert "No need for compose-over-borders in the Breeze button"
It was needed, after this we realized that the buttons looked odd,
in some cases, because the center wouldn't be under the 2px wide
sides.

This reverts commit e34d89a1f5.
2014-07-22 16:22:06 +02:00
Aleix Pol
e34d89a1f5 No need for compose-over-borders in the Breeze button
Reviewed by David Edmundson
2014-07-22 15:40:34 +02:00
David Edmundson
bdb0b3b2ca Check for empty sized elements in original SVG
Reviewed-by: Aleix Pol
2014-07-22 13:35:44 +02:00
Aleix Pol
0b1bb7edd8 Optimize breeze theme
Breeze theme usually has borders and center that can be tiled, which
ends up in more performant rendering, as we don't need to re-render
anything from the svg every time we resize an element.

Basically what we did was "s/hint-stretch-borders/hint-tile-center/g".
The only exceptions we found for this were: picker, dragger and monitor.

Reviewed by David Edmundson

CCMAIL: plasma-devel@kde.org
2014-07-22 13:01:50 +02:00
Aleix Pol
e613662ab5 Make framesvg unit test pass
Revert the changes in contentsRect, it was clearly not the best place to
put the code that contains the code that computes the content size.
Instead move the code in FrameSvgItem, duplicates data and code but works.
2014-07-22 03:14:26 +02:00
Marco Martin
963a900e0e add an autotest for some properties of FrameSvg
shows that contentsRect() is broken in master right now
2014-07-21 19:38:11 +02:00
Aleix Pol
ab93d83890 Merge branch 'davidedmundson/framesvg_native'
Use FrameSVG as 9 tiles instead of uploading a big texture of the finished frame each time.
This also saves the cache being populated with full created frames in different sizes; which end up taking up space in the disk and shared memory cache as well as the GPU memory.
A code path falls back to the original uploading the entire texture if obscure settings are used, i.e overlay.

Benchmarks:
apitrace when resizing a frame goes from an average of 7.6ms per frame of CPU time just for the swizzling and uploading to 1.4ms
GPU time also drops from 40us to 10us

Themes will need to remove stretch-borders (when we gain nothing from stretching; i.e Breeze) to get the most out of it.

REVIEW: 119330
2014-07-21 18:38:11 +02:00
Aleix Pol
dca3958b44 Stop exposing that many things in FrameSvgItem
Move the shared code between FrameSvg and FrameSvgItem into a separate file
that both can link to.

Reviewed by David Edmundson
2014-07-21 18:01:26 +02:00