3 Commits

Author SHA1 Message Date
Aaron J. Seigo
b931262030 * adapt to API changes
* don't leak the m_under object
* only paint what's necessary (the exposed rect)
* keep track of the target in PulserShadow

svn path=/trunk/KDE/kdelibs/; revision=1069729
2010-01-04 09:17:49 +00:00
John Layt
6e9943e36c krazy fixes, mostly include guards and copyright tags
svn path=/trunk/KDE/kdelibs/; revision=1066779
2009-12-27 22:16:11 +00:00
Adenilson Cavalcanti Da Silva
702920c810 Starting to implement pixmap based pulse animation. The first implementation
assumed that there would exist a complete copy of the animated widget to
do the pulse (where another object is kept translucent and when the animation
is triggered, it will expand and fade at same time).

But is expensive to copy the whole widget, so the idea is to draw the target
widget in a pixmap and then do the pulse effect on the pixmap itself.

It is still broken, for some reason the opacity is failing to animate (should
fix this tomorrow).


svn path=/trunk/KDE/kdelibs/; revision=1048277
2009-11-13 01:20:51 +00:00