Revert the changes in contentsRect, it was clearly not the best place to
put the code that contains the code that computes the content size.
Instead move the code in FrameSvgItem, duplicates data and code but works.
It's unreasonable to use private API, so make everything public API so that
every user of FrameSvg have as much features exposed as possible.
Reviewed by David Edmundson
While debugging a glitch I found out a bug in the painting code that hide
behind QRect documentation. See comment in sectionRect. This never rendered
correctly.
Given the FrameData and the total size, we get to know where is the
contents going to be and gives us the information to extrapolate where to
put all the borders and corners.
Reviewed by David Edmundson
Move variable declarations closer to its uses
Prefer using QSize than width and height separately, so we can pass it
around directly and use isEmpty
Remove duplicated code in the central piece drawing
Reduce type casts from QSizeF to QSize, we're always using it as a QSize,
so just make the cast once.
Remove redundant constructions like checking whether it's null and returning
null or unneeded arithmetics
Create a paintBorder function that can generically paint framesvg borders.
This helps us reduce duplicated code as well as improving the readability
of the code.
Reviewed by David Edmundson
since it is now possible to have different svg/framesvg with
different themes, s_sharedFrames must be indexed by theme first
what it's really the identifying thing is ThemePrivate, so it's indexed by that
this fixes a crash that occurs the second thime the theme gets changed
BUG:335472
All cpp code moves into the src/ subdirectory, as the Frameworks policy
suggests.
Directory structure should now be in line with other, future frameworks.