* add slideIn, slideOut
* change the name of the progress parameters in the animator header to
reflect how they are actually used these days
CCMAIL:darktears31@gmail.com
svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=683150
* animate -> animateItem
* frames -> framesPerSecond
* use the curve shape as provided by the animator
* get rid of the use of QTimeLine
* this cuts down on the number of objects and timer events dramatically in the case of multiple simultaneous animations
* all animations now update on the same tick
* simplifies the management code a -lot- though now i need to do a lot more of the math
TODO: implement interval updating based on the curve shape; otherwise, works pretty well =)
svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=679871
the idea is that you register an element animation and get back an id. you can associate a pixmap with that id and off you go. the item gets update() calls whenever the anim changes and you can fetch your precious little pixmap back with a call to animationResult.
svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=677782
* instead of passing in the frame, pass in the % completed in a qreal (0.0 - 1.0), allowing the Animator to remain innocent of animation time elapse
* call the Animator immediately with 0% to allow it to start immediately and do setup
svn path=/trunk/KDE/kdebase/workspace/lib/plasma/; revision=673398