the idea is that you register an element animation and get back an id. you can associate a pixmap with that id and off you go. the item gets update() calls whenever the anim changes and you can fetch your precious little pixmap back with a call to animationResult.
svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=677782
* instead of passing in the frame, pass in the % completed in a qreal (0.0 - 1.0), allowing the Animator to remain innocent of animation time elapse
* call the Animator immediately with 0% to allow it to start immediately and do setup
svn path=/trunk/KDE/kdebase/workspace/lib/plasma/; revision=673398