1000 Commits

Author SHA1 Message Date
Marco Martin
5ad59675df don't duplicate ScrollViewStyle 2014-08-14 11:57:36 +02:00
Marco Martin
f9d64e2b09 try with new documentation 2014-08-13 19:19:23 +02:00
Marco Martin
99cc40053f make old contentMaxWidth/height props kinda work 2014-08-13 19:14:05 +02:00
Marco Martin
5961bcaaa7 add a focus effect 2014-08-13 18:55:08 +02:00
Marco Martin
877c2a3325 use the background framesvg only in TextAreaStyle 2014-08-13 18:52:50 +02:00
Marco Martin
76d24e8fe2 beginning of official style for TextArea
for now it copies ScrollViewStyle.. the style will have to be an import as well
2014-08-13 18:41:57 +02:00
David Edmundson
1d83cc0baf Guard against Plasma::SVG giving us null pixmaps
On some themes Plasma::SVG gives empty pixmaps. Loading a null QImage to
an atlas texture causes a crash in old versions of Qt.

Guard against it.

BUG: 88039
Reviewed-by: Martin Klapetek
2014-08-13 15:07:53 +02:00
David Edmundson
d4c9c20144 State inheritance from QtQuick / QtQuick.Controls modules 2014-08-13 12:16:33 +02:00
David Edmundson
f817168d02 Fix remaining doxygen exporting in Plasma.Core 2014-08-13 01:07:55 +02:00
David Edmundson
9f18d8c9e1 hide non qml accessible internal member functions from QML docs 2014-08-13 00:57:42 +02:00
David Edmundson
a2c04745f1 Generate documentation on remaining PlasmaCore classes 2014-08-13 00:45:43 +02:00
David Edmundson
f17761d508 Explicitly link QML Types with the name exposed in QML (which may be different) 2014-08-13 00:45:43 +02:00
Martin Klapetek
2f3c411956 [calendar] Initialize the ints properly
Fixes a cppcheck report
2014-08-12 23:50:36 +02:00
David Edmundson
5478c7e3c2 Add more missing @class and @short descriptors 2014-08-12 23:15:57 +02:00
David Edmundson
ace0209e0e Hide member documentation in imports
These classes are exposed only as QML so we should only show members the
user can actually use.

The invokable is moved to the top for easier reading

REVIEW: 119745
2014-08-12 23:13:52 +02:00
David Edmundson
c92a2697fa Remove non-true comment about certain classes being exported to QML 2014-08-12 21:33:49 +02:00
David Edmundson
6bdf7487cd Provide documentation on FrameSvgItem and ColorScope
without an @class no documentation is generated at all
2014-08-12 21:33:49 +02:00
Marco Martin
1585c9b26a be aware of dpi changes
BUG:338093
2014-08-07 17:05:55 +02:00
Aleix Pol
ebe9011253 Have separate texture hashes for each window
Apparently in nvidia we get corruptions when a texture created for a window
is used in another one.
With this patch we tell the texture has changed when we move it from a
window to another, so it's re-created and we keep textures for all windows
separately. This way we ensure they don't mix.

REVIEW: 119465
2014-08-04 19:53:35 +02:00
Marco Martin
712de91021 leave space for the clear button 2014-08-04 19:44:34 +02:00
Marco Martin
d66e62116b reintroduce all removed properties and methods
reintroduced as dummy, so existing stuff doesn't break but gets a warning
2014-08-04 19:28:30 +02:00
Marco Martin
b93132fca7 use QtControls for the textField 2014-07-28 19:55:32 +02:00
Marco Martin
0aaf7db0e4 use QtControls.ToolButton 2014-07-25 18:51:12 +02:00
Marco Martin
f2a1824c31 proper colors for the labels and icons 2014-07-25 15:43:17 +02:00
Marco Martin
957eab570e support for attached buttons 2014-07-25 15:36:14 +02:00
Marco Martin
c8cb89faa9 support for round buttons 2014-07-25 14:40:13 +02:00
Marco Martin
a3266857ad initial port of ToolButton
wonder if will be possible to share something with Button,
but ToolButton is way more complicated
2014-07-25 14:21:05 +02:00
Marco Martin
a059748fbc Merge branch 'mart/QtControlsButton'
REVIEW:119455
2014-07-25 13:05:00 +02:00
Aleix Pol
daf7981820 Just pass the bigger textures from the !m_fastPath to the textures cache
It's a really cheap lookup, and maybe we get to skip some textures
uploading

Reviewed by David Edmundson
2014-07-25 12:57:16 +02:00
Marco Martin
05f4a44059 use implicitWidth as label minimum width 2014-07-25 12:54:27 +02:00
Aleix Pol
6641285d3b Remove deprecated code-path
hint-compose-over-border is now treated by the !m_fastPath
2014-07-25 12:42:31 +02:00
Aleix Pol
bc425f1809 Cache the textures created for the fast path
Create a cache that has pointers to all the textures that we've generated,
so in case we have one already created, we can re-use it.

REVIEW: 119425
2014-07-25 12:41:53 +02:00
Marco Martin
dbbb8056f5 use the minimumWidth gave by the Layout 2014-07-25 11:26:41 +02:00
Marco Martin
d29b3f051d don't mix anchors and layouts 2014-07-25 11:20:26 +02:00
Marco Martin
7538c3292c don't compute two times the same thing 2014-07-24 20:16:46 +02:00
Marco Martin
0c2138916e use RowLayout 2014-07-24 20:11:31 +02:00
Marco Martin
b538a1dca9 override iconSource for compatibility 2014-07-24 19:19:26 +02:00
Marco Martin
9301163142 support checked buttons 2014-07-24 18:30:55 +02:00
Marco Martin
2e06bb3214 create arrow on demand, layout it correctly 2014-07-24 18:29:48 +02:00
Marco Martin
9b06cbc392 style doesn't depend from control properties 2014-07-24 17:47:19 +02:00
Marco Martin
a39c8898b3 don't redefine iconSource 2014-07-24 17:38:13 +02:00
Marco Martin
9365123152 fix minimumWidth/height
don't try to access undefined properties

make the style and the control as independent as possible
2014-07-24 17:11:19 +02:00
Marco Martin
02c6bba518 initial port of Button to QtControls
still loads of layout problems
2014-07-24 15:58:14 +02:00
David Edmundson
c127b78d57 Always take the slow path for composeOverBorder
We previously only supported compose-over-border when the centre was not
set to tile.

It's possible to use compose over border with tile.. even if it doesn't
make much sense.

Given that creating an opacityMask loads most of the image anyway, we
can make use of the FrameSVG painter path and avoid any additional code
complexity here.

REVIEW: 119406
2014-07-23 15:54:13 +02:00
David Edmundson
bdb0b3b2ca Check for empty sized elements in original SVG
Reviewed-by: Aleix Pol
2014-07-22 13:35:44 +02:00
Aleix Pol
e613662ab5 Make framesvg unit test pass
Revert the changes in contentsRect, it was clearly not the best place to
put the code that contains the code that computes the content size.
Instead move the code in FrameSvgItem, duplicates data and code but works.
2014-07-22 03:14:26 +02:00
Aleix Pol
ab93d83890 Merge branch 'davidedmundson/framesvg_native'
Use FrameSVG as 9 tiles instead of uploading a big texture of the finished frame each time.
This also saves the cache being populated with full created frames in different sizes; which end up taking up space in the disk and shared memory cache as well as the GPU memory.
A code path falls back to the original uploading the entire texture if obscure settings are used, i.e overlay.

Benchmarks:
apitrace when resizing a frame goes from an average of 7.6ms per frame of CPU time just for the swizzling and uploading to 1.4ms
GPU time also drops from 40us to 10us

Themes will need to remove stretch-borders (when we gain nothing from stretching; i.e Breeze) to get the most out of it.

REVIEW: 119330
2014-07-21 18:38:11 +02:00
Aleix Pol
dca3958b44 Stop exposing that many things in FrameSvgItem
Move the shared code between FrameSvg and FrameSvgItem into a separate file
that both can link to.

Reviewed by David Edmundson
2014-07-21 18:01:26 +02:00
Aleix Pol
47c7688d02 Move some of the code and make some API public
It's unreasonable to use private API, so make everything public API so that
every user of FrameSvg have as much features exposed as possible.

Reviewed by David Edmundson
2014-07-21 15:44:25 +02:00
Lukáš Tinkl
3f07e41e2a i18n style fix 2014-07-18 22:36:42 +02:00