emergency change: in Qml the name "state" for a property
is reserved for the internal state machine, so any object that
exposes a "state" property on its own would automatically
break the state machine
Like KIconloader, support a Selected state, in IconItem,
as in all generic svgs/framesvg
it replaces the text color with HighlightedText and the
background color with HighlightColor
Change-Id: Id97a527405d2c3feed75a172f05547defdbf440c
REVIEW:127975
We have a lot of reusable singletons that are just hidden when not needed, such
as the OSD. IconItem, however, will always fade from the previous state, even if
the previous action happened minutes ago.
This fixes for example changing the volume and then later changing the brightness
where you could see the OSD animating from the volume icon.
REVIEW: 122859
Changing the color group of an Svg emits repaintNeeded which will then
cause it to schedule a pixmap update anyway. Includes a unittest.
REVIEW: 127313
source should always return the same value as it was assigned.
Also removed duplicated code (empty sourceString is now handled
as if the source couldn't be converted to any type).
REVIEW: 127282
IconItem handled both QOixmaps and QImages as a source.
QVariant(somePixmap).canConvert<QImage>() returns true so one of the
two code paths isn't executed. Given converting between the two is
practically free, we don't need two code paths.
REVIEW: 127270
Add some tests for IconItem.
Also found one issue in animation when quickly changing source, first frame
will be rendered with wrong icon.
REVIEW: 127103
Commit 5184ac introduced a small regression that caused IconItem
to no longer load non-theme icons with name set, for instance icons
coming from sni-qt, causing sni-qt apps to not show in systray.
BUG: 359388
FIXED-IN: 5.20
REVIEW: 127091
When showing QIcons in IconItem, it would ignore stylesheet colors.
This tries to load QIcons created with QIcon::fromTheme as svg, by using
the icon name returned from QIcon::name.
REVIEW: 126792
CCBUG: 353358
The timer was used to skip ahead of parsing and to compress prop
updates to handle width/height changes atomically. This achieves
both by moving pixmap load into the polish phase after those are
guaranteed to be done.
This fixes a bunch of flicker all over the place since 150ms is
obviously far beyond the frame time budget on 60 hz, but we can
usually easily fit into one frame on hot caches.
This makes IconItem try to load global icons from the theme
with Plasma::Svg as well, making it assign the colors from
the stylesheet if the breeze monochrome icons are treated,
that should be scriptable, from some attempts i did the
script seems to convert them correctly, without any
change in rendering.
This will automatically color monochrome breeze icons only
in plasmashell, and more specifically only those that use
IconItem, not QIconItem (iconitem should probably have an
animation-less mode to be able to be used in taskmanager
and stuff)
perhaps in the future we'll be able somehow to hook all
this stuff in QIconEngine to be able to use it in QWidget
applications, but since QIcon does have any idea where it is,
is not usable yet for things like the fullscreen fixed-dark
gwenview view.
Change-Id: I28e5fedabafbe8ed82a9df7614f8e2af18c6a24d
REVIEW:125657
when QT_DEVICE_PIXELRATIO is something different from 1,
the pixmaps generated by Svg will be scaled up to give a proper texture.
This is complementary but not replacing our current approach:
the pixelratio that can be accessed by units is now in relation to the qt pixel ratio,
spacings are also adjusted accordingly (therefore, spaces and sizes won't
need an integer value like pixelratio)
svg introduces also a scaleFactor property (that is pretty much like its old pixelRatio)
basically, scalefactor, will scale both the textures and all the reported sizes,
(old method) pixelratio just scales textures without altering measures
(like qt pixelratio likes)
Change-Id: I304aa0d80abf76abafac239be185dd3b2ab741b7
REVIEW:122673
The active property is usualy set in response to a hover event.
Loading the new pixmap right away, starting the fade animation immediately, provides
a more responsive user experience.
REVIEW: 122857
I was getting the m_pixmapIcon cleared some times, instead of the
m_iconPixmap. This made it forget about my image.
m_iconPixmap should be renamed to something else.
Reviewed and done in collaboration with David Edmindson
This makes the IconItem load the icon immediately after component creation and not
wait 150ms there for no reason which prevents eg. flickering in the OSD when it shows up.
REVIEW: 121219
Making transition between two different size doesn't make much sense,
since repainting is usually happens at that time and it could take some
time to finish. And the animation need to be stopped if m_animValue is set
manually.
Change-Id: I240c19f46d4d13eb0e54b4e7b3fa3b6c31cfc6d8
REVIEW: 121411
* Adapt the existing controls to be generic enough to work on stock QtQuickControls
* Add missing styles needed for the set to be complete (and applications actually work)
The full list of controls styles is now:
ApplicationWindowStyle
BusyIndicatorStyle
ButtonStyle
CalendarStyle
CheckBoxStyle
ComboBoxStyle
MenuBarStyle
MenuStyle
ProgressBarStyle
RadioButtonStyle
ScrollViewStyle
SliderStyle
SpinBoxStyle
StatusBarStyle
SwitchStyle
TabViewStyle
TableViewStyle
TextAreaStyle
TextFieldStyle
ToolBarStyle
ToolButtonStyle
GroupBoxStyle
Change-Id: Ic5d33bc20c7456d1478c07aca33bda63378d5c05
* trigger an update after the animation finished as the IconItem needs to
switch to SVGTextureNode again
* Don't connect needlessly to a lambda slot
* FadingMaterialShader had the texture bind swapped
* Fix virtual method hidden warning in FadingMaterialShader
* Use dynamic_cast instead of static_cast to convert to SVGTextureNode
or FadingNode.
REVIEW: 118251
experiment in dynamic repacement of Text and Background
colors, in order to be able to generate icons of different colors
based on where they are (for instance if the normal background
is dark and the button background is light
at the moment supported an option to invert colors, one
to use the "highlight" color (if we want colored icons
on mouse over)
Port IconItem to native QSGTexture including the animation.
This will save constantly uploading a new texture to OpenGL throughout the animation.
REVIEW: 116024