/***********************************************************************/ /* rotationstacked.h */ /* */ /* Copyright(C) 2009 Igor Trindade Oliveira */ /* */ /* This library is free software; you can redistribute it and/or */ /* modify it under the terms of the GNU Lesser General Public */ /* License as published by the Free Software Foundation; either */ /* version 2.1 of the License, or (at your option) any later version. */ /* */ /* This library is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU */ /* Lesser General Public License for more details. */ /* */ /* You should have received a copy of the GNU Lesser General Public */ /* License along with this library; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */ /* 02110-1301 USA */ /***********************************************************************/ #include "rotationstacked.h" #include "stackedlayout.h" #include #include #include namespace Plasma { class RotationStackedAnimationPrivate { public: QGraphicsRotation *backRotation; QGraphicsRotation *frontRotation; AbstractAnimation::Reference reference; QGraphicsWidget *backWidget; StackedLayout *sLayout; }; RotationStackedAnimation::RotationStackedAnimation(QObject *parent) : d(new RotationStackedAnimationPrivate) { d->backRotation = new QGraphicsRotation(this); d->frontRotation = new QGraphicsRotation(this); d->sLayout = new StackedLayout; } RotationStackedAnimation::~RotationStackedAnimation() { /* XXX: do we need to delete the layout if the 'parent' layout is * deleted too ? */ delete d->sLayout; delete d; } void RotationStackedAnimation::setReference(AbstractAnimation::Reference reference) { d->reference = reference; } AbstractAnimation::Reference RotationStackedAnimation::reference() { return d->reference; } QGraphicsWidget *RotationStackedAnimation::backWidget() { return d->backWidget; } void RotationStackedAnimation::setBackWidget(QGraphicsWidget *backWidget) { d->backWidget = backWidget; if(widgetToAnimate()) { d->sLayout->addWidget(widgetToAnimate()); d->sLayout->addWidget(backWidget); } } QGraphicsLayoutItem *RotationStackedAnimation::layout() { return d->sLayout; } QAbstractAnimation *RotationStackedAnimation::render(QObject *parent) { Q_UNUSED(parent); bool dirty = false; QPair widgets = qMakePair(widgetToAnimate(), d->backWidget); QPropertyAnimation *frontAnim, *backAnim; QSequentialAnimationGroup *groupAnim = dynamic_cast(animation()); if (!groupAnim) { groupAnim = new QSequentialAnimationGroup(parent); frontAnim = new QPropertyAnimation(d->frontRotation, "angle", groupAnim); backAnim = new QPropertyAnimation(d->backRotation, "angle", groupAnim); setAnimation(groupAnim); dirty = true; } else { if (groupAnim->animationCount() == 2) { frontAnim = dynamic_cast(groupAnim->animationAt(0)); backAnim = dynamic_cast(groupAnim->animationAt(1)); } else { kDebug() << "_ Where are my little animations? Duh!"; return groupAnim; } } const qreal widgetFrontWidth = widgets.first->size().width(); const qreal widgetFrontHeight = widgets.first->size().height(); const qreal widgetBackWidth = widgets.second->size().width(); const qreal widgetBackHeight = widgets.second->size().height(); QPair vector; if(reference() == Center) { vector.first = QVector3D(widgetFrontWidth/2, widgetFrontHeight/2, 0); vector.second = QVector3D(widgetBackWidth/2, widgetBackHeight/2, 0); if(direction() == MoveLeft || direction() == MoveRight) { d->frontRotation->setAxis(Qt::YAxis); d->backRotation->setAxis(Qt::YAxis); if(direction() == MoveLeft) { } else { d->backRotation->setAngle(265); backAnim->setEndValue(360); frontAnim->setEndValue(90); } } } d->frontRotation->setOrigin(vector.first); d->backRotation->setOrigin(vector.second); QList backTransformation; QList frontTransformation; frontTransformation.append(d->frontRotation); backTransformation.append(d->backRotation); widgets.first->setTransformations(frontTransformation); widgets.second->setTransformations(backTransformation); frontAnim->setDuration(duration()/2); backAnim->setDuration(duration()/2); if (dirty) { connect(frontAnim, SIGNAL(finished()), this, SLOT(rotateBackWidget())); groupAnim->addAnimation(frontAnim); groupAnim->addAnimation(backAnim); } return groupAnim; } void RotationStackedAnimation::rotateBackWidget() { d->sLayout->setCurrentWidgetIndex(1); } }