/* Copyright (C) 2009 Adenilson Cavalcanti * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** * @file This file contains the definition for the Pulse effect. */ #ifndef PLASMA_ANIMATIONS_PULSER_P_H #define PLASMA_ANIMATIONS_PULSER_P_H #include #include namespace Plasma { class ShadowFake; /** * @class PulseAnimation plasma/animations/pulser_p.h * @short Pulse effect * * Effect that pulses a shadow copy of any QGraphicsWidget making * it more translucent and bigger along the time until it vanishes. */ class PulseAnimation : public Animation { Q_OBJECT Q_PROPERTY(qreal targetScale READ targetScale WRITE setTargetScale) public: /** Default Constructor */ explicit PulseAnimation(QObject *parent = 0); /** Destructor */ ~PulseAnimation(); /** Pulse scale factor. * * How much the pulsed shadow will expand (the default is 1.5x the * size of pulsed widget). * * @param scale Pulse scale value (should be bigger than 1.0). */ void setTargetScale(qreal scale); /** Returns pulsed scale factor. * * The amount of pulsed shadow factor used (default is 1.5x the size * of widget). */ qreal targetScale() const; public Q_SLOTS: /** * Resets the shadow widget to its initial state (full translucent * and with same geometry as the target widget). It is executed * when the animation is over. */ void resetPulser(); protected: void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState); void updateCurrentTime(int currentTime); void setCopy(); private: /** Zvalue (tipically -1 than the target widget) */ qreal m_zvalue; /** Original widget scale */ qreal m_scale; /** Opacity of shadow widget (full translucent) */ qreal m_opacity; /** Target scale of shadow widget (default is 1.5x the animated * widget scale). */ qreal m_endScale; /** The shadow copy (it really is a QGraphicsWidget with a pixmap * copy of the original widget). */ QWeakPointer m_under; }; } #endif // PLASMA_ANIMATIONS_PULSER_P_H