/* * Copyright (C) 2010 Adenilson Cavalcanti * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "javascriptanimation_p.h" #include #include "animationscriptengine_p.h" /* TODO: * - support passing more parameters to the js animation object * - support more properties: angle, direction, etc * - support calling a 'resetAnimation' in js class when animation is stopped */ #define ADD_ENUM_VALUE(__c__, __ns__, __v__) \ __c__.setProperty(#__v__, QScriptValue(__c__.engine(), __ns__::__v__)) namespace Plasma { JavascriptAnimation::JavascriptAnimation(const QString &name, QObject *parent) : EasingAnimation(parent), #ifdef PLASMA_JSANIM_FPS m_fps(0), #endif m_name(name) { } JavascriptAnimation::~JavascriptAnimation() { } void JavascriptAnimation::prepInstance() { QScriptEngine *engine = AnimationScriptEngine::globalEngine(); m_instance.setProperty("__plasma_javascriptanimation", engine->newQObject(this), QScriptValue::ReadOnly | QScriptValue::Undeletable | QScriptValue::SkipInEnumeration); ADD_ENUM_VALUE(m_instance, Plasma::Animator, FadeAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, AppearAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, DisappearAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, ActivateAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, FadeAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, GrowAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, PulseAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, RotationAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, RotationStackedAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, SlideAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, GeometryAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, ZoomAnimation); ADD_ENUM_VALUE(m_instance, Plasma::Animator, PixmapTransitionAnimation); ADD_ENUM_VALUE(m_instance, JavascriptAnimation, PauseAnimation); ADD_ENUM_VALUE(m_instance, JavascriptAnimation, PropertyAnimation); } void JavascriptAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState) { //kDebug() << ".................. state: " << newState; if (oldState == Stopped && newState == Running) { if (!m_method.isFunction()) { //Define the class and create an instance m_instance = AnimationScriptEngine::animation(m_name).construct(); #ifndef NDEBUG kDebug() << "trying for" << m_name << m_instance.isFunction(); #endif //Get the method of the object m_method = m_instance.property(QString("updateCurrentTime")); if (!m_method.isFunction()) { qDebug() << "**************** ERROR! Name: " << m_name << " ************"; m_instance = m_method = QScriptValue(); } else { prepInstance(); //TODO: this really should be done in the bindings provided //Center the widget for transformation qreal x = targetWidget()->geometry().height()/2; qreal y = targetWidget()->geometry().width()/2; targetWidget()->setTransformOriginPoint(x, y); } } if (m_method.isFunction()) { m_instance.setProperty("duration", duration(), QScriptValue::ReadOnly); m_instance.setProperty("target", m_instance.engine()->newQObject(targetWidget()), QScriptValue::ReadOnly); } #ifdef PLASMA_JSANIM_FPS m_fps = 0; } else if (oldState == Running && newState == Stopped) { #ifndef NDEBUG kDebug() << ".........." << m_name << " fps: " << m_fps * 1000/duration(); #endif #endif } } void JavascriptAnimation::updateEffectiveTime(int currentTime) { if (m_method.isFunction()) { #ifdef PLASMA_JSANIM_FPS ++m_fps; #endif QScriptValueList args; args << currentTime; m_method.call(m_instance, args); } } } //namespace Plasma #include "javascriptanimation_p.moc"