/* * Copyright 2005 by Aaron Seigo * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include "containment.h" #include "view.h" #include "private/packages_p.h" namespace Plasma { Direction locationToDirection(Location location) { switch (location) { case Floating: case Desktop: case TopEdge: case FullScreen: //TODO: should we be smarter for floating and planer? // perhaps we should take a QRect and/or QPos as well? return Down; case BottomEdge: return Up; case LeftEdge: return Right; case RightEdge: return Left; } return Down; } Direction locationToInverseDirection(Location location) { switch (location) { case Floating: case Desktop: case TopEdge: case FullScreen: //TODO: should we be smarter for floating and planer? // perhaps we should take a QRect and/or QPos as well? return Up; case BottomEdge: return Down; case LeftEdge: return Left; case RightEdge: return Right; } return Up; } } // Plasma namespace