/* * Copyright 2009 Mehmet Ali Akmanalp * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** * @file This file contains the abstract base class for all singular * animations. */ #ifndef PLASMA_ANIMATION_H #define PLASMA_ANIMATION_H #include #include #include #include #include namespace Plasma { class AnimationPrivate; /** * @brief Abstract representation of a single animation. * @since 4.4 */ class PLASMA_EXPORT Animation : public AbstractAnimation { Q_OBJECT public: Animation(QObject* parent = 0); virtual ~Animation() = 0; /** * Start the animation. */ virtual void start(); /** * Take the animation object and turn it into a QPropertyAnimation. Returns * NULL on error. This function just does some boilerplate checking and then * calls render(). */ QAbstractAnimation* toQAbstractAnimation(QObject* parent = 0); protected: /** * Change the animation duration. Default is 1000ms. * @arg duration The new duration of the animation. */ virtual void setDuration(int duration = 250); /** * Get the animation duration. * @return duration in ms. */ int duration() const; /** * Each individual class must override this function to place their main * functionality. This function must take the values from the constructor, * do the appropriate calculations, and return a corresponding * QPropertyAnimation initialized with the given parent. */ virtual QAbstractAnimation* render(QObject* parent = 0) = 0; private: AnimationPrivate * const d; }; } //namespace Plasma #endif