/* * Copyright 2007 by Robert Knight * Copyright 2008 by William Egert * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License * as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "flowlayout.h" #include #include #include #include #include #include #include "layoutanimator.h" using namespace Plasma; class FlowLayout::Private { public: Private() : columnWidth( -1 ) {} QList items; qreal columnWidth; }; FlowLayout::FlowLayout(LayoutItem* parent) : Layout(parent) , d(new Private) { } FlowLayout::~FlowLayout() { releaseManagedItems(); delete d; } int FlowLayout::count() const { return d->items.count(); } void FlowLayout::addItem(LayoutItem* item) { if (!item || d->items.contains(item)) { return; } item->setManagingLayout(this); d->items << item; if (animator()) { animator()->setCurrentState(item,LayoutAnimator::InsertedState); } updateGeometry(); } void FlowLayout::removeItem(LayoutItem* item) { if (!item) { return; } item->unsetManagingLayout(this); d->items.removeAll(item); if (animator()) { animator()->setCurrentState(item,LayoutAnimator::RemovedState); } updateGeometry(); } int FlowLayout::indexOf(LayoutItem* item) const { if (!item) { return -1; } return d->items.indexOf(item); } LayoutItem* FlowLayout::itemAt(int i) const { if (i >= d->items.count()) { return 0; } return d->items[i]; } QSizeF FlowLayout::sizeHint() const { // TODO A proper algorithm here // // Idea: Return a size hint based on the golden ratio to // make it aesthetically good // eg. Longer side is 1.61x the length of the shorter side // // testing return QSizeF(500,500); } LayoutItem* FlowLayout::takeAt(int i) { if (i >= d->items.count()) { return 0; } return d->items.takeAt(i); // FIXME: Should updateGeometry() be called? } template T qSum(const QList& container) { T total = 0; foreach( const T& item , container ) { total += item; } return total; } void FlowLayout::relayout() { const QRectF rect = adjustToMargins(geometry()); const qreal space = spacing(); const qreal rectWidth = rect.width(); const qreal rectHeight = rect.height(); const int count = d->items.count(); //kDebug() << "Flow layout geometry set to " << geometry(); // calculate average size of items qreal colWidth = 0; qreal rowHeight = 0; qreal maxItemWidth = 0; //qreal minItemWidth = 0; //qreal maxItemHeight = 0; qreal minItemHeight = 0; int colCnt = 0; int rowCnt = 0; foreach(LayoutItem *item , d->items) { maxItemWidth = (maxItemWidth < item->maximumSize().width()) ? item->maximumSize().width() : maxItemWidth; //minItemWidth = (minItemWidth < item->minimumSize().width()) ? // item->minimumSize().width() : minItemWidth; //maxItemHeight = (maxItemHeight < item->maximumSize().height()) ? // item->maximumSize().height() : maxItemHeight; minItemHeight = (minItemHeight < item->minimumSize().height()) ? item->minimumSize().height() : minItemHeight; } const int rowMax = ((minItemHeight != 0) && (minItemHeight != rectHeight)) ? (int)(rectHeight / (minItemHeight + space)) : 1; if( maxItemWidth == 0) { kDebug() << "******POSSIBLE DIVIDE BY ZERO: maxItemWidth ********"; maxItemWidth = 20; } // try to use the maxwidth if there is room // need usedSpace so we don't try to use the leftover // area of our rect to make a item location. maxItemWidth += space; qreal usedSpace = floor( (rectWidth / maxItemWidth ) ) * maxItemWidth; for(int i = 1; (i <= rowMax) && (colWidth == 0); i++) { if( i * (usedSpace / maxItemWidth ) >= count) { colWidth = maxItemWidth; rowHeight = (rectHeight + space) / i; rowCnt = i; colCnt = (int)(usedSpace / colWidth); } } //crazy algorithm to make items fit in available space if( colWidth == 0) { // These gave me the most trouble and should // be taken into account if you try and change this: // - maxRow = 3 with 9 items and 3 columns. // - maxRow = 5 with 8 items and 3 colums. // - maxRow = 1 with odd number columns. const qreal tmp = (qreal)(count + (count % 2)) / rowMax; if( (tmp - floor(tmp)) > 0.5) { colCnt = (int)ceil(tmp) + 1; } else { colCnt = (int)ceil(tmp); } rowCnt = (int)ceil((qreal)count / colCnt); if( (rowCnt == 1) && (colCnt&2) ) { colCnt--; } colWidth = rectWidth / colCnt; rowHeight = (rectHeight + space) / rowCnt; } if( minItemHeight > (rowHeight - space) ) { rowHeight = minItemHeight + space; } // kDebug() << "colWidth: " << colWidth << "rowHeight: " << rowHeight // << "rowCnt: " << rowCnt << "rowMax: " << rowMax << "colCnt: " << colCnt; // lay the items out in left-to-right , top-to-bottom order int insertColumn = 0; qreal rowPos = 0; foreach(LayoutItem *item , d->items) { if(insertColumn >= colCnt) { insertColumn = 0; rowPos += rowHeight; } // position the item const QRectF newGeometry(rect.left() + (insertColumn * colWidth), rect.top() + rowPos, colWidth - space, rowHeight - space); //kDebug() << "newGeometry: " << newGeometry; insertColumn++; if ( animator() ){ animator()->setGeometry( item , newGeometry ); } else { item->setGeometry( newGeometry ); } } startAnimation(); } void FlowLayout::releaseManagedItems() { foreach (LayoutItem *item, d->items) { item->unsetManagingLayout(this); } } Qt::Orientations FlowLayout::expandingDirections() const { return Qt::Vertical | Qt::Horizontal; } qreal FlowLayout::columnWidth() const { return d->columnWidth; } void FlowLayout::setColumnWidth( const qreal width ) { d->columnWidth = width; }