/* * Copyright (C) 2011 by Daker Fernandes Pinheiro * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /**Documentanted API Inherits: Item Imports: org.kde.plasma.core QtQuick 1.0 Description: Just a simple button which is using the plasma theme. Plasma theme is the theme which changes via the systemsetting-workspace appearence -desktop theme. Properties: bool checked: Returns if the Button is checked or not. bool checkable: Set if the button will be checkable or not. alias pressed: Returns if the button is pressed or not. alias text: Sets the text for the button. For example,the ok button has text 'ok' alias iconSource: TODO needs to be filled alias font: Sets the font for the button. Signals: onClicked: The signal is emited when button is clicked. **/ import QtQuick 1.0 import org.kde.plasma.core 0.1 as PlasmaCore Item { id: button // Commmon API property bool checked: false property bool checkable: false property alias pressed: mouse.pressed property alias text: label.text property alias iconSource: icon.source property alias font: label.font signal clicked() function pressButton() { if (button.enabled) surface.prefix = "pressed"; } function releaseButton() { if (!button.enabled) return; if (button.checkable) button.checked = !button.checked; // TODO: "checked" state must have special graphics? if (button.checked) surface.prefix = "pressed"; else surface.prefix = "normal"; button.clicked(); button.forceActiveFocus(); } width: Math.max(50, icon.width + label.paintedWidth + surface.margins.left + surface.margins.right) height: Math.max(20, Math.max(icon.height, label.paintedHeight) + surface.margins.top + surface.margins.bottom) // TODO: needs to define if there will be specific graphics for // disabled buttons opacity: enabled ? 1.0 : 0.5 Keys.onSpacePressed: pressButton(); Keys.onReturnPressed: pressButton(); Keys.onReleased: { if (event.key == Qt.Key_Space || event.key == Qt.Key_Return) releaseButton(); } onActiveFocusChanged: { if (activeFocus) { shadow.state = "focus" } else if (checked) { shadow.state = "hidden" } else { shadow.state = "shadow" } } ButtonShadow { id: shadow anchors.fill: parent } PlasmaCore.FrameSvgItem { id: surface anchors.fill: parent imagePath: "widgets/button" prefix: "normal" } Item { anchors { fill: parent leftMargin: surface.margins.left topMargin: surface.margins.top rightMargin: surface.margins.right bottomMargin: surface.margins.bottom } IconLoader { id: icon anchors { verticalCenter: parent.verticalCenter left: label.text ? parent.left : undefined horizontalCenter: label.text ? undefined : parent.horizontalCenter } } Text { id: label anchors { top: parent.top bottom: parent.bottom left: icon.valid ? icon.right : parent.left right: parent.right } font.capitalization: theme.defaultFont.capitalization font.family: theme.defaultFont.family font.italic: theme.defaultFont.italic font.letterSpacing: theme.defaultFont.letterSpacing font.pointSize: theme.defaultFont.pointSize font.strikeout: theme.defaultFont.strikeout font.underline: theme.defaultFont.underline font.weight: theme.defaultFont.weight font.wordSpacing: theme.defaultFont.wordSpacing color: theme.buttonTextColor horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter } } MouseArea { id: mouse anchors.fill: parent hoverEnabled: true onPressed: { pressButton(); } onReleased: { releaseButton(); } onEntered: { shadow.state = "hover" } onExited: { if (button.activeFocus) { shadow.state = "focus" } else if (checked) { shadow.state = "hidden" } else { shadow.state = "shadow" } } } }