/* * Copyright (C) 2010 Bruno Abinader * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include #include #include "kdebug.h" #include "ripple_p.h" /** * Allocates an integer matrix with the given size. * @param size Matrix size * @return integer matrix */ int **allocateWaveMap(const QSize &size) { int **waveMap = new int *[size.width()]; if (!waveMap) { kDebug() << "could not allocate wave map"; return 0; } for (int x = 0; x < size.width(); ++x) { waveMap[x] = new int[size.height()]; if (!waveMap[x]) { kDebug() << "could not allocate wave map"; return 0; } } return waveMap; } /** * Deallocates an integer matrix * @param waveMap integer matrix */ void deallocateWaveMap(int **waveMap) { if (waveMap) { delete [] *waveMap; delete [] waveMap; } } namespace Plasma { RippleEffect::RippleEffect(QObject *parent) : QGraphicsEffect(parent), m_offset(1), m_damping(16), m_heigth(1), m_opacity(0.0), m_mapSize(boundingRect().size().toSize()), m_previousMap(0), m_currentMap(0) { } RippleEffect::~RippleEffect() { deallocateWaveMap(m_previousMap); deallocateWaveMap(m_currentMap); } qint8 RippleEffect::offset() const { return m_offset; } qint8 RippleEffect::damping() const { return m_damping; } qint8 RippleEffect::heigth() const { return m_heigth; } qreal RippleEffect::opacity() const { return m_opacity; } void RippleEffect::setOffset(qint8 offset) { m_offset = offset; emit offsetChanged(m_offset); } void RippleEffect::setDamping(qint8 damping) { m_damping = damping; emit dampingChanged(m_damping); } void RippleEffect::setHeigth(qint8 heigth) { m_heigth = heigth; emit heigthChanged(m_heigth); } void RippleEffect::setOpacity(qreal opacity) { m_opacity = opacity; update(); } void RippleEffect::draw(QPainter *painter) { QPoint offset; const QImage currentImage = sourcePixmap(Qt::LogicalCoordinates, &offset).toImage(); QImage modifiedImage = currentImage; if (!m_previousMap && !m_currentMap) { m_previousMap = allocateWaveMap(currentImage.size()); m_currentMap = allocateWaveMap(currentImage.size()); } int x, y; if (qFuzzyCompare(m_opacity, qreal(0.0))) { for (x = 0; x < currentImage.width(); ++x) { memset(m_currentMap[x], 0, sizeof(int) * currentImage.height()); memset(m_previousMap[x], 0, sizeof(int) * currentImage.height()); } m_mapSize = currentImage.size(); int waveLength = m_mapSize.width() > m_mapSize.height() ? m_mapSize.width() : m_mapSize.height(); m_currentMap[m_mapSize.width() >> 1][m_mapSize.height() >> 1] = waveLength << m_heigth; } else if (m_mapSize != currentImage.size()) { const qreal scaleFactorX = qreal(currentImage.width()) / qreal(m_mapSize.width()); const qreal scaleFactorY = qreal(currentImage.height()) / qreal(m_mapSize.height()); int **newPreviousMap = allocateWaveMap(currentImage.size()); int **newCurrentMap = allocateWaveMap(currentImage.size()); int i, j; for (y = 0; y < currentImage.height(); ++y) { for (x = 0; x < currentImage.width(); ++x) { i = x / scaleFactorX; j = y / scaleFactorY; newPreviousMap[x][y] = m_previousMap[i][j]; newCurrentMap[x][y] = m_currentMap[i][j]; } } deallocateWaveMap(m_previousMap); deallocateWaveMap(m_currentMap); m_mapSize = currentImage.size(); m_previousMap = newPreviousMap; m_currentMap = newCurrentMap; } const int width = m_mapSize.width(); const int height = m_mapSize.height(); int neighbours; int wave; int xOffset, yOffset; for (y = m_offset; y < height - m_offset - 1; ++y) { for (x = m_offset; x < width - m_offset - 1; ++x) { neighbours = m_previousMap[x+m_offset][y] + m_previousMap[x-m_offset][y] + m_previousMap[x][y+m_offset] + m_previousMap[x][y-m_offset]; if (!neighbours && !m_currentMap[x][y]) { continue; } wave = (neighbours >> 1) - m_currentMap[x][y]; wave -= wave >> m_damping; m_currentMap[x][y] = wave; xOffset = x + m_currentMap[x+m_offset][y] - wave; yOffset = y + m_currentMap[x][y+m_offset] - wave; modifiedImage.setPixel(x, y, currentImage.pixel( qBound(0, xOffset, width - 1), qBound(0, yOffset, height - 1))); } } // Swap wave maps int **pointer = m_previousMap; m_previousMap = m_currentMap; m_currentMap = pointer; // Restart wave if image center has no wave if (m_currentMap[width >> 1][height >> 1] == 0) { int waveLength = width > height ? width : height; m_currentMap[width >> 1][height >> 1] = waveLength << m_heigth; } painter->drawImage(offset, currentImage); painter->setOpacity(1 - m_opacity); painter->drawImage(offset, modifiedImage); } } // namespace Plasma