/* Copyright (C) 2009 Adenilson Cavalcanti * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* TODO: * - fix centering of pulsed shadow object */ #include "pulser.h" #include #include #include #include #include #include namespace Plasma { class PulseAnimationPrivate { public: PulseAnimationPrivate(): animation(0), under(0), pulseGeometry(0), zvalue(0), mscale(0), opacityAnimation(0), geometryAnimation(0), scaleAnimation(0) {} QAbstractAnimation *animation; QGraphicsWidget *under; QRectF *pulseGeometry; qreal zvalue, mscale, mopacity; QPropertyAnimation *opacityAnimation; QPropertyAnimation *geometryAnimation; QPropertyAnimation *scaleAnimation; }; PulseAnimation::PulseAnimation(): d(new PulseAnimationPrivate) { } PulseAnimation::~PulseAnimation() { //XXX: current plasma::Animation model will delete all animation objects // delete animation; // delete pulseGeometry; delete d; } void PulseAnimation::setCopy(QGraphicsWidget *copy) { QGraphicsWidget *target = getAnimatedObject(); d->under = copy; if (d->under != target) { d->under->setParentItem(target); d->mopacity = 0; } else { d->mopacity = d->under->opacity(); } d->zvalue = target->zValue(); --d->zvalue; d->under->setOpacity(0); d->under->setZValue(d->zvalue); d->mscale = d->under->scale(); } void PulseAnimation::updateGeometry(QRectF updated, qreal zCoordinate, qreal scale) { d->zvalue = zCoordinate; --d->zvalue; d->under->setGeometry(updated); d->under->setPos(0, 0); d->under->setOpacity(0); d->under->setZValue(d->zvalue); /* TODO: move this to a function */ QRectF initial(d->under->geometry()); qreal W = initial.width() * scale * 0.33; qreal H = initial.height() * scale * 0.33; QRectF end(initial.x() - W, initial.y() - H, initial.width() * scale, initial.height() * scale); d->geometryAnimation->setEndValue(end); } void PulseAnimation::resetPulser() { d->under->setGeometry(*d->pulseGeometry); d->under->setOpacity(d->mopacity); d->under->setZValue(d->zvalue); d->under->setScale(d->mscale); } void PulseAnimation::createAnimation(qreal duration, qreal scale) { QGraphicsWidget *target = getAnimatedObject(); /* Fallback to parent widget if we don't have one 'shadow' widget */ if (!d->under) { setCopy(target); } else if (d->under != target) { delete d->under; d->under = new QGraphicsWidget(target); setCopy(d->under); } d->pulseGeometry = new QRectF(d->under->geometry()); QParallelAnimationGroup *group = new QParallelAnimationGroup(this); d->opacityAnimation = new QPropertyAnimation(d->under, "opacity"); d->opacityAnimation->setDuration(duration); d->opacityAnimation->setEndValue(0); group->addAnimation(d->opacityAnimation); /* TODO: move this to a function */ d->geometryAnimation = new QPropertyAnimation(d->under, "geometry"); d->geometryAnimation->setDuration(duration); QRectF initial(d->under->geometry()); qreal W = initial.width() * scale * 0.33; qreal H = initial.height() * scale * 0.33; QRectF end(initial.x() - W, initial.y() - H, initial.width() * scale, initial.height() * scale); d->geometryAnimation->setEndValue(end); group->addAnimation(d->geometryAnimation); d->scaleAnimation = new QPropertyAnimation(d->under, "scale"); d->scaleAnimation->setDuration(duration); d->scaleAnimation->setEndValue(scale); group->addAnimation(d->scaleAnimation); d->animation = group; //This makes sure that if there is *not* a shadow widget, the //parent widget will still remain visible connect(d->animation, SIGNAL(finished()), this, SLOT(resetPulser())); } QAbstractAnimation* PulseAnimation::render(QObject* parent) { Q_UNUSED(parent); createAnimation(); d->under->setOpacity(1); return d->animation; } void PulseAnimation::start() { d->under->setOpacity(1); d->animation->start(); } } //namespace Plasma