/*************************************************************************** * Copyright 2010 by Davide Bettio * * Copyright 2010 by Marco Martin * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * ***************************************************************************/ var rows = 3 var columns = 4 var maxVal = rows*columns var elementsGrid = new Array(rows) for (var i=0; i < rows; ++i) { elementsGrid[i] = new Array(columns) } function init() { gameTimer.running = true gameTimer.time = 0 winMessage.y = -winMessage.height matchesCountdown = rows*columns / 2; var pairs = new Array("bug", "bug", "clock", "clock", "kde", "kde", "konqueror", "konqueror", "magicwand", "magicwand", "plasma", "plasma") elements.clear(); var remaining = maxVal for (var i=0; i < maxVal; ++i) { var randVal = Math.round((Math.random()*remaining-1)) var element = pairs.splice(randVal, 1) --remaining elements.append({"card": String(element)}) elementsGrid[Math.floor(i/columns)][columns%i] = element } }