// set up the engine, player and controller engine = dataEngine("nowplaying"); watchingPlayer = engine.sources[0]; controller = service("nowplaying", watchingPlayer); // define a few functions plasmoid.dataUpdate = function(a, b) { label.text = "Playing " + b.Title + " by " + b.Artist + ". time: " + Math.floor(b.Position/60) + ":" + (parseInt(b.Position)%60); progress.value = 100*b.Position/b.Length; } plasmoid.stop = function() { data = controller.operationDescription("stop"); print(controller.name()); for ( var i in data ) { print(i + ' -> ' + data[i] ); } controller.startOperationCall(controller.operationDescription("stop")); print("stopping"); } plasmoid.setProgress = function(progress) { operation = controller.operationDescription("seek"); operation.seconds = progress; for ( var i in operation ) { print(i + ' -> ' + operation[i] ); } controller.startOperationCall(operation); print("set progress to " + progress); } // Set up the UI layout = new LinearLayout(plasmoid); layout.setOrientation(QtVertical); label = new Label(); layout.addItem(label); stop = new PushButton(); stop.text = "Stop"; layout.addItem(stop); progress = new Slider(); progress.orientation = QtHorizontal; layout.addItem(progress); // Glue things together stop.clicked.connect(plasmoid.stop); progress.sliderMoved.connect(plasmoid.setProgress); controller.associateWidget(stop, "stop"); controller.associateWidget(progress, "progress"); engine.connectSource(watchingPlayer, plasmoid, 500);