/* * Copyright 2009 Mehmet Ali Akmanalp * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "animationgroup.h" #include #include #include namespace Plasma { AnimationGroup::AnimationGroup(QObject* parent) : m_parent(parent), m_parallel(false) { } AnimationGroup::~AnimationGroup(){ } void AnimationGroup::setParallel(bool parallelness){ m_parallel = parallelness; } bool AnimationGroup::isParallel() const{ return m_parallel; } int AnimationGroup::add(AbstractAnimation* elem){ anims.insert(anims.count(), elem); return anims.count(); } AbstractAnimation* AnimationGroup::at(int id) const{ return anims[id]; } void AnimationGroup::remove(int id){ anims.removeAt(id); } void AnimationGroup::start(){ QAbstractAnimation* anim = getQtAnimation(m_parent); if (anim){ /* FIXME: why to create and delete all the animations * every single time it runs? */ anim->start(QAbstractAnimation::DeleteWhenStopped); } } QAnimationGroup* AnimationGroup::getQtAnimation(QObject* parent){ //if supplied, use parent given in args. QObject* correctParent; if (parent){ correctParent = parent; } else { correctParent = m_parent; } QAnimationGroup* g; if(m_parallel){ g = new QParallelAnimationGroup(correctParent); } else { g = new QSequentialAnimationGroup(correctParent); } QListIterator it(anims); while (it.hasNext()) { //add with group as owner g->addAnimation(it.next()->getQtAnimation(g)); } return g; } } //namespace Plasma #include <../animationgroup.moc>