/* * Copyright 2009 Mehmet Ali Akmanalp * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "fade_p.h" #include #include namespace Plasma { FadeAnimation::FadeAnimation(QObject *parent) : Animation(parent), m_startOpacity(0), m_targetOpacity(1) { } FadeAnimation::~FadeAnimation() { } void FadeAnimation::setStartOpacity(qreal factor) { m_startOpacity = qBound(qreal(0.0), factor, qreal(1.0)); } qreal FadeAnimation::startOpacity() const { return m_startOpacity; } void FadeAnimation::setTargetOpacity(qreal factor) { m_targetOpacity = qBound(qreal(0.0), factor, qreal(1.0)); } qreal FadeAnimation::targetOpacity() const { return m_targetOpacity; } void FadeAnimation::setWidgetToAnimate(QGraphicsWidget *widget) { if (widget == widgetToAnimate()) { return; } Animation::setWidgetToAnimate(widget); if (widget) { //widget->setOpacity(m_startOpacity); } if(m_anim.data()) { delete m_anim.data(); m_anim.clear(); } QPropertyAnimation *anim = new QPropertyAnimation(widget, "opacity", widget); anim->setStartValue(startOpacity()); anim->setEndValue(targetOpacity()); m_anim = anim; } void FadeAnimation::updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState) { QGraphicsWidget *w = widgetToAnimate(); if (!w) { return; } if( (oldState == QAbstractAnimation::Stopped) && (newState == QAbstractAnimation::Running)) { QPropertyAnimation *anim = m_anim.data(); anim->setDirection(direction()); anim->setStartValue(startOpacity()); anim->setEndValue(targetOpacity()); anim->start(); } } void FadeAnimation::updateCurrentTime(int currentTime) { m_anim.data()->setCurrentTime(currentTime); Animation::updateCurrentTime(currentTime); } } //namespace Plasma