/* * Copyright 2012 by Sebastian Kügler * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /**Documented API Inherits: Label Imports: QtQuick 1.1 org.kde.plasma.extras Description: This is a heading label used for subsections of texts. The characteristics of the text will be automatically set according to the plasma theme. Use this components for section titles or headings in your UI, for example page or section titles. Example usage: import org.kde.plasma.extras 0.1 as PlasmaExtras [...] Column{ PlasmaExtras.Title { text: "Fruit sweetness on the rise" } PlasmaExtras.Heading { text: "Apples in the sunlight"; level: 2 } PlasmaExtras.Paragraph { text: "Long text about fruit and apples [...]" } [...] } See Plasma Component's Label and primitive QML Text element API for additional properties, methods and signals. Properties: string text: The most important property is "text", which applies to the text property of Label For the other ones see Plasma Component's Label or QML primitive Text element int level: The level determines how big the section header is display, values between 1 (big) and 5 (small) are accepted **/ import QtQuick 1.1 import org.kde.plasma.components 0.1 Label { id: heading property int level: 1 property int step: 2 font.pointSize: headerPointSize(level) wrapMode: Text.WordWrap function headerPointSize(l) { var n = theme.defaultFont.pointSize; var s; if (l > 4) { s = n } else if (l < 2) { s = n + (5*step) } else { s = n + ((5-level)*2) } return s; } }