/* * Copyright 2007 Aaron Seigo * 2007 Alexis Ménard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef ANIMATOR_H #define ANIMATOR_H #include #include #include class QGraphicsItem; class QTimeLine; namespace Plasma { /** * @short A system for applying effects to Plasma elements */ class PLASMA_EXPORT Animator : public QObject { Q_OBJECT Q_ENUMS( Animation ) Q_ENUMS( CurveShape ) Q_ENUMS( Movement ) public: enum Animation { AppearAnimation = 0 /*<< Animate the appearance of an element */, DisappearAnimation /*<< Animate the disappearance of an element */, ActivateAnimation /*<< When something is activated or launched, such as an app icon being clicked */ }; enum CurveShape { EaseInCurve = 0, EaseOutCurve, EaseInOutCurve, LinearCurve }; enum Movement { SlideInMovement = 0, SlideOutMovement, FastSlideInMovement, FastSlideOutMovement }; /** * Singleton accessor **/ static Animator* self(); /** * Starts a standard animation on a QGraphicsItem. * * @arg item the item to animate in some fashion * @arg anim the the type of animation to perform * @return the id of the animation **/ Q_INVOKABLE int animateItem(QGraphicsItem* item, Animation anim); /** * Stops an item animation before the animation is complete. * Note that it is not necessary to call * this on normal completion of the animation. * * @arg id the id of the animation as returned by animateItem */ Q_INVOKABLE void stopItemAnimation(int id); /** * Starts a standard animation on a QGraphicsItem. * * @arg item the item to animate in some fashion * @arg anim the the type of animation to perform * @return the id of the animation **/ Q_INVOKABLE int moveItem(QGraphicsItem* item, Movement movement, const QPoint &destination); /** * Stops an item movement before the animation is complete. * Note that it is not necessary to call * this on normal completion of the animation. * * @arg id the id of the animation as returned by moveItem */ Q_INVOKABLE void stopItemMovement(int id); /** * Starts a custom animation, preventing the need to create a timeline * with its own timer tick. * * @arg frames the number of frames this animation should persist for * @arg duration the length, in milliseconds, the animation will take * @arg curve the curve applied to the frame rate * @arg receive the object that will handle the actual animation * @arg method the method name of slot to be invoked on each update. * It must take a qreal. So if the slot is animate(qreal), * pass in "animate" as the method parameter. * * @return an id that can be used to identify this animation. */ Q_INVOKABLE int customAnimation(int frames, int duration, Animator::CurveShape curve, QObject* receiver, const char* method); /** * Stops a custom animation. Note that it is not necessary to call * this on object destruction, as custom animations associated with * a given QObject are cleaned up automatically on QObject destruction. * * @arg id the id of the animation as returned by customAnimation */ Q_INVOKABLE void stopCustomAnimation(int id); Q_INVOKABLE int animateElement(QGraphicsItem *obj, Animation); Q_INVOKABLE void stopElementAnimation(int id); Q_INVOKABLE void setInitialPixmap(int id, const QPixmap &pixmap); Q_INVOKABLE QPixmap currentPixmap(int id); /** * Can be used to query if there are other animations happening. This way * heavy operations can be delayed until all animations are finished. * @return true if there are animations going on. * @since 4.1 */ Q_INVOKABLE bool isAnimating() const; Q_SIGNALS: void animationFinished(QGraphicsItem *item, Plasma::Animator::Animation anim); void movementFinished(QGraphicsItem *item); void elementAnimationFinished(int id); void customAnimationFinished(int id); protected: void timerEvent(QTimerEvent *event); private: friend class AnimatorSingleton; explicit Animator(QObject * parent = 0); ~Animator(); Q_PRIVATE_SLOT(d, void animatedItemDestroyed(QObject*)) Q_PRIVATE_SLOT(d, void movingItemDestroyed(QObject*)) Q_PRIVATE_SLOT(d, void animatedElementDestroyed(QObject*)) Q_PRIVATE_SLOT(d, void customAnimReceiverDestroyed(QObject*)) class Private; Private * const d; }; } // namespace Plasma #endif