/* * Copyright 2007 Aaron Seigo * 2007 Alexis Ménard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef PHASE_H #define PHASE_H #include #include #include class QGraphicsItem; class QTimeLine; namespace Plasma { /** * @short A system for applying effects to Plasma elements */ class PLASMA_EXPORT Phase : public QObject { Q_OBJECT Q_ENUMS( Animation ) Q_ENUMS( CurveShape ) Q_ENUMS( Movement ) public: enum Animation { Appear = 0 /*<< When some appears in the Corona */, Disappear /*<< When something is about to disappear */, Activate /*<< When something is activated or launched, such as an app icon being clicked */, FrameAppear /*<< Make a frame appear around an object */ }; enum ElementAnimation { ElementAppear = 0 /*<< Animate the appearance of an element */, ElementDisappear /*<< Animate the disappearance of an element */ }; enum CurveShape { EaseInCurve = 0, EaseOutCurve, EaseInOutCurve, LinearCurve }; enum Movement { SlideIn = 0, SlideOut }; typedef int AnimId; /** * Singleton accessor **/ static Phase* self(); explicit Phase(QObject * parent = 0); ~Phase(); Q_INVOKABLE void animateItem(QGraphicsItem* item, Animation anim); Q_INVOKABLE void moveItem(QGraphicsItem* item, Movement movement, const QPoint &destination); /** * Starts a custom animation, preventing the need to create a timeline * with its own timer tick. * * @arg frames the number of frames this animation should persist for * @arg duration the length, in milliseconds, the animation will take * @arg curve the curve applied to the frame rate * @arg receive the object that will handle the actual animation * @arg method the method name of slot to be invoked on each update. * It must take a qreal. So if the slot is animate(qreal), * pass in "animate" as the method parameter. * * @return an id that can be used to identify this animation. */ Q_INVOKABLE AnimId customAnimation(int frames, int duration, Phase::CurveShape curve, QObject* receiver, const char* method); /** * Stops a custom animation. Note that it is not necessary to call * this on object destruction, as custom animations associated with * a given QObject are cleaned up automatically on QObject destruction. * * @arg id the id of the animation as returned by customAnimation */ Q_INVOKABLE void stopCustomAnimation(AnimId id); Q_INVOKABLE AnimId animateElement(QGraphicsItem *obj, ElementAnimation); Q_INVOKABLE void stopElementAnimation(AnimId id); Q_INVOKABLE void setAnimationPixmap(AnimId id, const QPixmap &pixmap); Q_INVOKABLE QPixmap animationResult(AnimId id); Q_SIGNALS: void animationComplete(QGraphicsItem *item, Animation anim); void movementComplete(QGraphicsItem *item); protected: void timerEvent(QTimerEvent *event); protected Q_SLOTS: void appletDestroyed(QObject*); void customAnimReceiverDestroyed(QObject*); private: void init(); class Private; Private * const d; }; } // namespace Plasma #endif