/*************************************************************************** * Copyright 2010 by Davide Bettio * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * ***************************************************************************/ import QtQuick 1.0 import "gamelogic.js" as GameLogic Image { id: pairsCanvas; width: 800; height: 480; source: "background.jpg" property Item currentCard; property int matchesCountdown; onMatchesCountdownChanged: { if (matchesCountdown == 0) { gameTimer.running = false winMessage.y = pairsCanvas.height/2 - winMessage.height/2 } } Column { Image { source: "cards-reset.png" MouseArea { anchors.fill: parent; onClicked: GameLogic.init(); } } GameTimer { id: gameTimer width: parent.width } } ListModel { id: elements Component.onCompleted: { GameLogic.init() } } Grid { id: mainGrid anchors.fill: parent rows: GameLogic.rows columns: GameLogic.columns spacing: 5 Repeater { id: repeater model: elements delegate: Card { cardPicture: card+"-card.png" } } } WinMessage { id: winMessage anchors.horizontalCenter: mainGrid.horizontalCenter y: -height } }