/* * Copyright 2009 Mehmet Ali Akmanalp * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** * @file This file contains the definition for the Slide effect. */ #ifndef PLASMA_ANIMATIONS_SLIDE_H #define PLASMA_ANIMATIONS_SLIDE_H #include "plasma/animations/animation.h" #include "plasma/plasma_export.h" #include "plasma/plasma.h" namespace Plasma { class SlideAnimationPrivate; /** * @class Slide plasma/animations/slide.h * @short Slide effect * * Effect that moves the object a specific distance in a given direction. The * object is optionally made invisible at the beginning or at the end. */ class SlideAnimation : public Animation { Q_OBJECT Q_PROPERTY(qint8 movementDirection READ movementDirection WRITE setMovementDirection) Q_PROPERTY(qreal distance READ distance WRITE setDistance) public: SlideAnimation(QObject *parent = 0, AnimationDirection direction = MoveUp, qreal distance = 0); ~SlideAnimation(); /** * Set the animation distance * @distance animation distance */ void setDistance(qreal distance); /** * Get the animation distance */ qreal distance() const; /** * Set if the widget is visible at the end of the animation (default True). * @param visibility True for visible, False for not. */ void setVisibleAtEnd(bool visibility); /** * Set the animation direction * @arg direction animation direction */ void setMovementDirection(const qint8 &direction); /** * Get the animation direction */ qint8 movementDirection() const; void setWidgetToAnimate(QGraphicsWidget *widget); protected: virtual QAbstractAnimation* render(QObject* parent = 0); private: /** * Animation direction: where the animation will move. */ Plasma::AnimationDirection animDirection; /** * Animation distance: displacement factor for animations where * there is change in the position of animated widget. */ qreal animDistance; QWeakPointer animation; }; } #endif