/** * This file is part of the KDE project * Copyright (C) 2009 Kevin Ottens * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "clientthread_p.h" #include #include #include "client_p.h" #include "message.h" #include "sodephelpers_p.h" using namespace Jolie; ClientThread::ClientThread(const QString &hostName, quint16 port, ClientPrivate *client) : QThread(), m_hostName(hostName), m_port(port), m_socket(0), m_client(client) { moveToThread(this); } ClientThread::~ClientThread() { quit(); wait(); } void ClientThread::sendMessage(const Message &message) { QMutexLocker locker(&m_mutex); m_messageQueue.enqueue(message); QTimer::singleShot(0, this, SLOT(writeMessageQueue())); } void ClientThread::writeMessageQueue() { QMutexLocker locker(&m_mutex); while (!m_messageQueue.isEmpty()) { sodepWrite(*m_socket, m_messageQueue.dequeue()); } } void ClientThread::readMessage() { if (m_socket->bytesAvailable()==0) { return; } Message message = sodepReadMessage(*m_socket); emit messageReceived(message); if (m_socket->bytesAvailable()>0) { QTimer::singleShot(0, this, SLOT(readMessage())); } } void ClientThread::run() { m_socket = new QTcpSocket; connect(m_socket, SIGNAL(readyRead()), this, SLOT(readMessage()), Qt::QueuedConnection); connect(this, SIGNAL(messageReceived(Jolie::Message)), m_client, SLOT(messageReceived(Jolie::Message))); m_socket->connectToHost(m_hostName, m_port); m_socket->waitForConnected(30000); exec(); writeMessageQueue(); m_socket->waitForBytesWritten(30000); delete m_socket; } #include "clientthread_p.moc"