/* * Copyright 2013 Sebastian Kügler * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 2.010-1301, USA. */ import QtQuick 2.0 ShaderExample { pageName: "Simple" pageDescription: "Paints a red, translucent rectangle" ShaderEffect { anchors.fill: parent anchors.topMargin: 48 opacity: 0.2 fragmentShader: { " \ void main(void) { \ gl_FragColor = vec4(1.0, 0.0, 0.0, 0.3); \ } \ " } } }